Pjam Baus (@bauspjam) 's Twitter Profile
Pjam Baus

@bauspjam

Learn what you love, and repeat it.

ID: 1514462109027155969

linkhttps://www.youtube.com/@ChienPhamuxi calendar_today14-04-2022 04:34:47

161 Tweet

1,1K Followers

219 Following

R☻SS (@rossplaskow) 's Twitter Profile Photo

MAKE FLAPPY BIRD IN Rive youtu.be/sQOuLI3eRiI • Events • Retiming animations • Controlling nested artboards • Joysticks • Combining conditions • Scoring systems It's not perfect. And the process will be 10000% simpler with NEW upcoming features!! But if you

Rive (@rive_app) 's Twitter Profile Photo

Introducing Vector Feathering — a new way to create vector glow and shadow effects. Vector Feathering is a technique we invented at Rive that can soften the edge of vector paths without the typical performance impact of traditional blur effects. (Audio on 🔊)

Pjam Baus (@bauspjam) 's Twitter Profile Photo

Gsap x Framer: Streamlined Animations Combining Framer and GSAP creates smooth, high-performance animations with just 2 override files for full control 🔥. Excited to explore its no-code potential! 😊

Pjam Baus (@bauspjam) 's Twitter Profile Photo

Thanks, R☻SS , for your MAKE FLAPPY BIRD IN Rive guide! I finally had time to work on it recently. Oh my god, I was truly blown away by your approach to Events and nested Artboards everything is set up so smartly and simply!

Rive (@rive_app) 's Twitter Profile Photo

Chris Dalton, who leads Rive's rendering team, set out to reinvent how graphics handle soft edges. Here's the unfiltered story behind Vector Feathering.🪶 rive.app/blog/how-rive-…

David McBacon | Bachoff Studio (@davidmcbacon) 's Twitter Profile Photo

You really don’t need three.js or react three fiber (R3F) when creating shader-based Framer code components. Instead, write your own functions for handling the WebGL canvas. Why? Three.js and R3F bring so much extra baggage, and you’re probably using 0.01% of it for your

You really don’t need three.js or react three fiber (R3F) when creating shader-based <a href="/framer/">Framer</a> code components. Instead, write your own functions for handling the WebGL canvas.

Why? Three.js and R3F bring so much extra baggage, and you’re probably using 0.01% of it for your
Pjam Baus (@bauspjam) 's Twitter Profile Photo

I've been a Figma fan for years, but using it for web design right now is honestly tedious and lackluster. I think they're targeting basic users already familiar with Figma, not those needing complex websites who still prefer Framer. Hopefully, Figma will improve in future.