I just uploaded another #Tekken7 stage mod featuring #KameHouse from #DragonBallZ. Hopefully this one is better than my first stage mod. Anyways, please enjoy and tell me what you think.
deviantart.com/championleake/…
I attempted to port #TEKKEN 2's Eternal Darkness stage onto the warmup stage (by request). It turned out okay. Big thanks to Barracuda for upscaling the floor texture to look nicer.
deviantart.com/championleake/…
I've been working on a new project!
I'm trying to build a database (or a big list if you want) of all arcade cards ever released!
Ver. 1.0 is now live with 280 cards (with pictures) from Bandai Namco covering 16 years of arcade history!
docs.google.com/spreadsheets/d…
#Banapassport
READY - FIGHT! @Laced_Records have just announced more titles in their series of TEKKEN vinyl releases with Tekken 4 and Tekken Tag Tournament soundtracks now up for preorder: blipblop.net/tekken-4-and-t…
Alternate Duk ff1+2 route:
SSL FC1+2, 1, 2, VTS f+1, 4, !S dash d+1, d+3 - 75 damage
- d3 guaranteed. Does more if they try to get up, so potential for more than 75.
- d/f+1 covers hold back wake up and stand straight up to hold back wake up.
Credit to Sofa from Duk Discord.
Josie's SWS transitions on block into SWS2 causes an awkward spacing that allows her to step a lot of stuff. One little trick you can test is to hold f for a moment after blocking the transition and then holding back to block it. You can time this to still block the SWS1 high.