Frogbull (@frogbull55) 's Twitter Profile
Frogbull

@frogbull55

🔸 Support me on: patreon.com/Frogbull
🔸 YouTube: youtube.com/frogbull55
🔸 Twitch: twitch.tv/frogbull55

ID: 1097232582310281217

linkhttps://www.patreon.com/Frogbull calendar_today17-02-2019 20:33:27

846 Tweet

906 Followers

357 Following

Derek Pascarella (ateam) (@derekpascarella) 's Twitter Profile Photo

(1/2) Happy to release v1.3 of my Rhea/Phoebe ODE SD card management utility! Now supports virtual subfolders with RMenuKai, including option to intelligently process multi-disc games so they only consume one entry in game list with each disc being launchable from a sub-menu.

Elias Daler (@eliasdaler) 's Twitter Profile Photo

I'm back after a short vacation. Going to be working 10x hard on my PS1 game now. :) Today I finally implemented automatic VRAM management. Previously I had to manually specify VRAM positions for all the textures/palettes and it was a pretty painful process.

Bo (Low Context Burning Rangers) (@memory_fallen) 's Twitter Profile Photo

RINGS OF SATURN: I reverse engineered the "DNA Sequence" system for *The Lost World: Jurassic Park* and found some unknown cheat codes. These unlock a level select menu, invincibility, and an image gallery that I don't think has been seen in 28 years! Details are below... 🧵

RINGS OF SATURN: I reverse engineered the "DNA Sequence" system for *The Lost World: Jurassic Park* and found some unknown cheat codes.

These unlock a level select menu, invincibility, and an image gallery that I don't think has been seen in 28 years!

Details are below... 🧵
SEGA SATURN, SHIRO! (@playsegasaturn) 's Twitter Profile Photo

The impressive WIP multi-platform game, Noah & the Poohloudies, just got it's first Saturn update since 2021, and this is a BIG ONE! Walfri - Spy Drops has completely re-written the game engine, bringing some much needed improvement in performance! segasaturnshiro.com/2025/05/10/imp…

Falco Girgis (@falco_girgis) 's Twitter Profile Photo

Presenting sh4zam, a new hardware accelerated general math and linear algebra library for the Sega Dreamcast's SH4 CPU, providing the optimized routines developed for our Grand Theft Auto 3 and Vice City ports. The plan was always to take what we created for GTA and bring it

Presenting sh4zam, a new hardware accelerated general math and linear algebra library for the Sega Dreamcast's SH4 CPU, providing the optimized routines developed for our Grand Theft Auto 3 and Vice City ports.

The plan was always to take what we created for GTA and bring it
SEGA SATURN, SHIRO! (@playsegasaturn) 's Twitter Profile Photo

Happy 30th anniversary in North America, Sega Saturn! The community that's played and loved the Saturn for three decades is an enduring symbol of the console's success: youtube.com/watch?v=KX_dMv…

Falco Girgis (@falco_girgis) 's Twitter Profile Photo

Guess what game this is, running as an extremely early port to the Sega Dreamcast with no textures, barely fitting into 16MB of RAM, only tested on an emulator, and running slowly... DRIVER FREAKING 2 FROM THE PS1! Bruce asked me not to put him on the spot, because it's

Falco Girgis (@falco_girgis) 's Twitter Profile Photo

I'm working, I'm working! Writing a bazillion unit tests for our new standalone HW accelerated linear algebra library for the Sega Dreamcast's SH4 based on the work I've done optimizing the physics, collision, and rendering math for our Grand Theft Auto 3 and Vice City DC ports.

I'm working, I'm working! Writing a bazillion unit tests for our new standalone HW accelerated linear algebra library for the Sega Dreamcast's SH4 based on the work I've done optimizing the physics, collision, and rendering math for our Grand Theft Auto 3 and Vice City DC ports.
Orc Face Games - The Storied Sword now on Steam! (@orcfacegames) 's Twitter Profile Photo

We'll be sending off the Dream Disc '24 master in the next few weeks and we're hard at work on the finishing touches. Here's a sneak peek at the game menu which we've created in our DreamScape game engine. #screenshotsaturday #dreamcast orcface.com/blog/04-dream-…

Troy Davis (@gpftroy) 's Twitter Profile Photo

Progressing on my SDL3 library port to Dreamcast: added SDL_Haptics driver for rumble pack support. Fixed Gldc opengl render driver, enabled test code to use romdisk resources.

Falco Girgis (@falco_girgis) 's Twitter Profile Photo

Been writing SH4 assembly code for the Sega Dreamcast all day and night, hoping to bring big performance gainz to everyone in the community by providing a replacement memcpy() routine that doesn't suck for our GCC toolchains. As it turns out, the Newlib-provided memcpy() we have

Been writing SH4 assembly code for the Sega Dreamcast all day and night, hoping to bring big performance gainz to everyone in the community by providing a replacement memcpy() routine that doesn't suck for our GCC toolchains.

As it turns out, the Newlib-provided memcpy() we have
Falco Girgis (@falco_girgis) 's Twitter Profile Photo

With all of the excitement from Mario Kart 64 coming to the Sega Dreamcast, I've been getting bombarded with questions about whether any more progress has been made on our Mario 64 port... so here's a direct hardware capture of the latest build running on DC! The answer: HELL

Arthurtilly (@arthurtilly413) 's Twitter Profile Photo

Mario Builder 64, the SM64 level editor, just got a huge update! This update adds a ton of new features, QoL and polish! If you've never heard of Mario Builder 64, it's a ROM hack that allows you to build and share your own SM64 levels with other people!