Jacob Merrill (@gamemechanical) 's Twitter Profile
Jacob Merrill

@gamemechanical

Blender Instructor
Python Instructor
Human-ish-like substance in metal wrapper.
Supreme Overlord of Unknown Forces Game Studio,
High functioning autism.

ID: 2421599112

linkhttps://www.patreon.com/BluePrintRandom calendar_today01-04-2014 05:42:19

6,6K Tweet

496 Followers

972 Following

jwtstone (@jwtstone) 's Twitter Profile Photo

Real-time, GPU-driven, 3D Contour Curves, both visible & hidden lines. Once I couple this with contour-adaptive remeshing and my old 2D contour curve algorithm, this will be the most powerful lineart renderer ever existed.

Jacob Merrill (@gamemechanical) 's Twitter Profile Photo

UPBGE fork of #blender - track following system capable of branching - gameplay can be recorded to f-curves and rendered offline. (animating a race shot with physics can be painful by hand) gravity is track local.

Howie Day (@howieeday) 's Twitter Profile Photo

Hey, all! I could use some Wing Leader feedback and opinions. Which do you prefer, a pure pixel-art render, or *with* CRT-esque effects turned on? I'm about to update the rolling demo, and I was curious what the preference might be. :) Here's a video switching it on and off!

Jacob Merrill (@gamemechanical) 's Twitter Profile Photo

ardmation.itch.io/haunted-horsep… A friend made this. #Blender3d #upbge powered! #gamedev #horror #indiegame #indiedev

Ian Hubert (@mrdodobird) 's Twitter Profile Photo

Those little LED panels are so handy for quick interactive lighting; we had to film fast because it was an aggressively drizzly January. Also a quick timelapse from the Patreon tutorial! #b3d

Jacob Merrill (@gamemechanical) 's Twitter Profile Photo

youtube.com/watch?v=LEcBu9… #blender3d #b3d #gamedev #indiedev #art #procedural #geometrynodes #upbge this is 100% procedural - points are tesselated using blenderGIS (can be tweaked after) - py then fixes the intersections to be equal angles - geonodes generates the city from here