Ghislain Girardot (@ghislaingir) 's Twitter Profile
Ghislain Girardot

@ghislaingir

Indie Game Developer and Unreal Engine Content Creator. Worked on Spyro: Reignited Trilogy and Shardbound.

ID: 911338227512086528

linkhttps://www.patreon.com/GhislainGir calendar_today22-09-2017 21:15:40

5,5K Tweet

14,14K Followers

884 Following

Ghislain Girardot (@ghislaingir) 's Twitter Profile Photo

Oops, it's been so long since I last tweeted, I forgot to add tags :D Retweet & share, it's a free tool :) #Blender #UnrealEngine #UE5 #UE #gamedev #tools #vfx #indiegame #indiedev

Mirko (@mirko_salm) 's Twitter Profile Photo

Distant light sampling for GT-VBAO with different quality options: shadertoy.com/view/wc2SzR (+ the math: shadertoy.com/view/wcsXDN)

Distant light sampling for GT-VBAO with different quality options: shadertoy.com/view/wc2SzR (+ the math: shadertoy.com/view/wcsXDN)
Jake Rice (@tearsofjake) 's Twitter Profile Photo

New at #SIGGRAPH2025: Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions. Find the paper and implementations here: github.com/jakericedesign…

New at #SIGGRAPH2025:

Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.

Find the paper and implementations here:
github.com/jakericedesign…
Ghislain Girardot (@ghislaingir) 's Twitter Profile Photo

#UE5 #vfx Making use of my Bone Animation Textures baker :) GPU Niagara Swarm with custom AI + nearby obstacle/particle avoidance and the ability to pull particles out of the sim to convert them to CPU AI agents, and push them back to the GPU sim. Still a few quirks to solve.