MalcolmOwen (@malcolmowen) 's Twitter Profile
MalcolmOwen

@malcolmowen

Wordifier and JPEG merchant.
Writer for @AppleInsider. @paperdragonsuk photographer. @HotelOutlaw dev founder. Occasional podcast guy. Collects playing cards.

ID: 18178335

linkhttps://www.hoteloutlaw.co.uk calendar_today17-12-2008 01:07:11

7,7K Tweet

1,1K Followers

1,1K Following

MalcolmOwen (@malcolmowen) 's Twitter Profile Photo

Frustrated by Intel, Apple said "Hold my cider" and did its own chip thing. In the process, it nudged the PC chip market towards a machine learning future...

MalcolmOwen (@malcolmowen) 's Twitter Profile Photo

If you've played Landfall Haste: Broken Worlds, you can now listen to the fantastic soundtrack on your favourite streaming service! distrokid.com/hyperfollow/ka…

MalcolmOwen (@malcolmowen) 's Twitter Profile Photo

More bandwidth! Faster memory access! More data for the Data God! (And by Data God, I mean Apple Intelligence after it gains sentience and turns the iPhone 18 into a vehicle for world domination...)

MalcolmOwen (@malcolmowen) 's Twitter Profile Photo

A 12% charge for out-of-app transactions via the Epic Games Store Webstore after the first million in revenue actually seems quite reasonable for developers...

MalcolmOwen (@malcolmowen) 's Twitter Profile Photo

This is unsurprising for a game with such high expectations from the player base and investors. It's a franchise that needs not to fail, so more dev time is almost always a good plan. You know, except for Duke Nukem Forever...

MalcolmOwen (@malcolmowen) 's Twitter Profile Photo

On the one hand, Epic had the opportunity cost worth a billion dollars. On the other, the Epic Games Store Webshops initiative should recoup that fairly quickly...

MalcolmOwen (@malcolmowen) 's Twitter Profile Photo

The screen's thinner because Samsung incorporated the touch layer directly, instead of it being a separate section. Subtracts about a fifth of the thickness of the display, which is nice...

MalcolmOwen (@malcolmowen) 's Twitter Profile Photo

Yes, I have been dumb enough to work on a game using ChatGPT, Xcode, and Unity. But at least I know I have limitations and no delusions of grandeur. The first project where you're learning is almost always terrible, and I am well aware of that. Cue an @AppleInsider summary...