Maxime (@maximeheckel) 's Twitter Profile
Maxime

@maximeheckel

🇫🇷 in 🇺🇸 • Frontend @Tango_HQ • Three.js, Shaders, React, Next.js • Writing on blog.maximeheckel.com 🧑‍💻

ID: 116762918

linkhttps://maximeheckel.com/ calendar_today23-02-2010 14:09:42

13,13K Tweet

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Maxime (@maximeheckel) 's Twitter Profile Photo

sneak peek of a few diagrams that will make it into the next blog post translating concepts that feel clear in my mind into those is hard but the result is super satisfying when it it works

sneak peek of a few diagrams that will make it into the next blog post 

translating concepts that feel clear in my mind into those is hard but the result is super satisfying when it it works
Yann-Edern Gillet (@yannglt) 's Twitter Profile Photo

Experimented with something new: a video series documenting the behind-the-scenes of the building of the new major version of my website. First minute here, full version below.

Sebastiaan de With (@sdw) 's Twitter Profile Photo

I wrote some words and made some renders on what the New Design Language of iOS, iPadOS and macOS might be. Physicality: The new age of UI. lux.camera/physicality-th…

I wrote some words and made some renders on what the New Design Language of iOS, iPadOS and macOS might be. Physicality: The new age of UI. lux.camera/physicality-th…
Phobon (@thenoumenon) 's Twitter Profile Photo

I've been a bit quiet lately, but I wanted to share a thing I've been building for the last 6 months Fragments - a collection of techniques, tools, and breakdowns to help get you started experimenting with #creativecoding and #shaders using #threejs and #tsl Link below 👇

I've been a bit quiet lately, but I wanted to share a thing I've been building for the last 6 months 

Fragments - a collection of techniques, tools, and breakdowns to help get you started experimenting with #creativecoding and #shaders using #threejs and #tsl

Link below 👇
Simon (@iced_coffee_dev) 's Twitter Profile Photo

Just added the next part of the graphs and data structures section, covering traversal and pathfinding! Combined they're about 2.5 hours of new content, live now! 🔗 simondev.io #threejs #gamedevelopment

Maxime (@maximeheckel) 's Twitter Profile Photo

✍️ Can’t wait to share with you everything I’ve learned about Volumetric Lighting on Tuesday So many new fun shading techniques to tell you about

✍️ Can’t wait to share with you everything I’ve learned about Volumetric Lighting on Tuesday
 
So many new fun shading techniques to tell you about
Kenneth Pirman 🔮 (@kennypirman) 's Twitter Profile Photo

Pre-allocating the data buffers before loading, and running the data generation tasks in a generator allows #Geomancer to progressively update and render, even if the task is not complete. I think I'll use this method going forward, because it's pretty and fun to watch~

Steven Fabre (@stevenfabre) 's Twitter Profile Photo

Nothing meaningful is built alone. That’s been true for humans. And now, for AI too. Something new is coming next week at Liveblocks. We think you’ll love it!

Sebastian (@hiiinternet) 's Twitter Profile Photo

Yapping in the video below but if you're hiring engineers or interested in engineering roles / who's hiring here's the tl;dr: This software solves 1/ Problem for employers: Too few applicants = not enough to hire Too many = no time to review Either way, great candidates get

Chris Nicholas (@ctnicholasdev) 's Twitter Profile Photo

<AiChat /> just dropped. ✦ AI understands app context, can take actions, modify state. ✦ Render custom components or use pre-built UI skeletons. ✦ Persistent chats, RAG support, choose your AI, more. Just import the component and Liveblocks handles the rest.