PLAYERUNKNOWN (@playerunknown) 's Twitter Profile
PLAYERUNKNOWN

@playerunknown

making @playprologue / takes photos / drinks tea/ personal account/ @pp_socials / pp.studio

ID: 1880574811

linkhttps://community.pp.studio calendar_today18-09-2013 19:06:40

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We're also working on improving the mountain environment in prologue: Go Wayback!. While we have more improvements to make, I'm very happy with these early results <3

We're also working on improving the mountain environment in <a href="/playprologue/">prologue: Go Wayback!</a>. While we have more improvements to make, I'm very happy with these early results &lt;3
PLAYERUNKNOWN (@playerunknown) 's Twitter Profile Photo

We've a small group on our community Discord that gets the nightly build of prologue: Go Wayback!. Since they have access to the debug controls, they enjoy testing the limits of our systems...

We've a small group on our community Discord that gets the nightly build of <a href="/playprologue/">prologue: Go Wayback!</a>. Since they have access to the debug controls, they enjoy testing the limits of our systems...
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Here's a short clip showing some of the worlds you'll be able to explore in prologue: Go Wayback! during early access. We've also updated the demo (link in bio) with ten new maps, a new help screen (H) to get you started on your adventure, and multiple bug fixes <3

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Once we have the import function fixed, testing things like this will be easier, but for now, here are four images, using a simple cross, to show the variation of worlds the system creates from a single schematic

Once we have the import function fixed, testing things like this will be easier, but for now, here are four images, using a simple cross, to show the variation of worlds the system creates from a single schematic