
Player Research
@playerresearch
Video game UX research โ Enabling game developers to gain meaningful insights from real players โ A Keywords Studio โข #GamesUR #UX โ Signup to try new games!
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https://www.playerresearch.com/signup 12-03-2009 14:57:08
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Our new podcast on games accessibility! Hosted by the wonderful Steve Saylor. Episode 1 out now, with our #a11y guru Amรฉliane F. Chiasson โ more episodes posted weekly. ๐บ YouTube: youtu.be/PoEF4ZLRaT8 ๐ง Spotify: podcasters.spotify.com/pod/show/playeโฆ ๐ Transcript: playerresearch.com/learn/advancinโฆ

๐๏ธBRAND NEW PODCAST MINISERIES! ๐๏ธ I had the privilege to work with Player Research on hosting a mini-podcast series called "Advancing Accessibility", seeing where we are, what great work is currently being done, and then thinking about and asking the question, "What's next?"



Episode 2 from our games accessibility podcast series, and it's a super one: Award-winning games journalist Grant Stoner talks assistive technology. ๐บ YouTube: youtu.be/XAYne58VYGc ๐ง Spotify: podcasters.spotify.com/pod/show/playeโฆ #a11y #gamedev #advancingaccessibility


Want to learn more about Assistive technology in helping disabled players play games? Check out this fantastic conversation with one of my dearest friends, Grant Stoner, for the new mini-podcast series from Player Research that I'm hosting!


Had a blast chatting with Steve and big thank you to Player Research for having me on the podcast!

๐ข First speakers announced for GAconf USA! ๐ขDr. Kaitlyn Jones, Erik S Johnson, Ross Minor ๐จโ๐ฆฏ: GDC!, Amรฉliane ๐น๏ธ (inactive), Arevya the Accessibility Queen ๐ โฟ๏ธ, Ian Hamilton, and Pat O'Leary. Many more to come! 28th-29th Oct, hybrid online & Redmond. Tickets on sale now, registration & info at GAconf.com


Dive into the world of video game accessibility with this limited podcast series ๐ง Steve Saylor spoke with 5 accessibility advocates sharing their perspectives as accessibility specialists, players with disabilities and game developers. Episode guide ๐ loom.ly/wA1mCyU





A great case study from Player Research on the work we did when I was Square Enix to make Life is Strange: Double Exposure more accessible to players. playerresearch.com/projects/life-โฆ Deck Nine Games #accessibility #A11y