 
                                Riccardo de Lutio
@rdelutio
Research scientist @NVIDIAAI, outdoors and mountain enthusiast.
ID: 1219911983337787392
https://riccardodelutio.github.io/ 22-01-2020 09:17:44
99 Tweet
196 Followers
433 Following
 
        Thanks AK for sharing! During my internship at NVIDIA AI, we explored zero-shot panoptic completion of Lidar scans — together with Cristiano Saltori Neehar Peri Tim Meinhardt Riccardo de Lutio Laura Leal-Taixe Aljosa!
 
         
        Check out Jonathan Stephens's tutorial on how to use the 3DGRUT codebase to generate some cool results. The code is released under Apache 2.0 so go and try it out yourself! github.com/nv-tlabs/3dgru…
 
         
         
        🔊New NVIDIA paper: Audio-SDS🔊 We repurpose Score Distillation Sampling (SDS) for audio, turning any pretrained audio diffusion model into a tool for diverse tasks, including source separation, impact synthesis & more. 🎧 Demos, audio examples, paper: research.nvidia.com/labs/toronto-a…
 
         
         
         
         
         
         
         
         
        Can we learn to complete anything in Lidar without any manual supervision? Excited to share our #ICML2025 paper “Towards Learning to Complete Anything in Lidar” from my time at NVIDIA with Cristiano Saltori Neehar Peri Tim Meinhardt Riccardo de Lutio Aljosa Laura Leal-Taixe! Thread🧵👇
 
                        
                    
                    
                    
                 
        [1/N] 🎥 We've made available a powerful spatial AI tool named ViPE: Video Pose Engine, to recover camera motion, intrinsics, and dense metric depth from casual videos! Running at 3–5 FPS, ViPE handles cinematic shots, dashcams, and even 360° panoramas. 🔗 research.nvidia.com/labs/toronto-a…
 
         
         
         
        Thrilled to share our latest work: SimULi! We extend 3DGUT to LiDAR sensors and propose a factorized representation of camera and LiDAR Gaussians. This improves the camera vs LiDAR accuracy tradeoff while significantly accelerating rendering. Learn more: research.nvidia.com/labs/sil/proje…
