MARZIO (@shmerz86) 's Twitter Profile
MARZIO

@shmerz86

Virtual Reality Designer | Building Immersive Experiences.

ID: 1638694479740772353

linkhttp://linktr.ee/shmerz calendar_today23-03-2023 00:10:10

2,2K Tweet

522 Followers

405 Following

YODARE QUEST (@336nft) 's Twitter Profile Photo

ーヨダレクエスト公式ー 🌐ワールドクエスト🌐 『ヨダレ勇者を超えろ!!』最終日!!沢山の方に お集まり頂きクエストのご参加 本当にありがとうございました😊 Mataha × YODARE QUESTクエストコラボ 空間を場所提供してくれた MARZIO MARZIO 🇵🇸 ありがとうございました🤝✨ #ヨダレクエスト

ーヨダレクエスト公式ー

🌐ワールドクエスト🌐
『ヨダレ勇者を超えろ!!』最終日!!沢山の方に
お集まり頂きクエストのご参加
本当にありがとうございました😊

Mataha × YODARE QUESTクエストコラボ
空間を場所提供してくれた
MARZIO <a href="/Shmerz86/">MARZIO 🇵🇸</a> 
ありがとうございました🤝✨

#ヨダレクエスト
Lisbet (@lisbet_spatial) 's Twitter Profile Photo

Went to check out the latest updates in Marzio’s movie theatre in @Spatial… and got so comfy I accidentally fell asleep waiting for the film to start 😴🍿 Also tried helping out behind the counter — but the guy working there wasn’t having it. Wherever I moved, he was staring

Went to check out the latest updates in <a href="/Marzio/">Marzio</a>’s movie theatre in @Spatial… and got so comfy I accidentally fell asleep waiting for the film to start 😴🍿

Also tried helping out behind the counter — but the guy working there wasn’t having it. Wherever I moved, he was staring
MARZIO (@shmerz86) 's Twitter Profile Photo

We are working on new stuff that will revolutionize metaverse experience guys. Thanks Josh Garrett for your talent and passion. Together we are strong 💪🏻

Josh Garrett (@josh_garrett_kc) 's Twitter Profile Photo

Was an honor to build and launch this immersive Metaverse experience for Shell / Polycount, on Spatial MARZIO 🇵🇸 and I pulled out all the stops - complex systems, completed in record time When a major brand needs a professional solution, they contact professionals #MetaDyn

MARZIO (@shmerz86) 's Twitter Profile Photo

A lot of new projects by our team, Josh Garrett and me. Also new features developed for the spatial community, will be released 🔜 Be ready guys!

Lisbet (@lisbet_spatial) 's Twitter Profile Photo

This Sunday we’re celebrating Josh Garrett 's birthday in Spatial In coding, git push means sending your work to be shared with everyone. So “git push Josh” = let’s celebrate Josh together! 🎂🎉 🗓️ Sunday, 7 September ⏰ 8pm CET · 2pm EST · 1pm CST · 3am JST 🔗 My

This Sunday we’re celebrating <a href="/josh_garrett_kc/">Josh Garrett</a> 's birthday in <a href="/Spatial_io/">Spatial</a> 

In coding, git push means sending your work to be shared with everyone. So “git push Josh” = let’s celebrate Josh together! 🎂🎉

🗓️ Sunday, 7 September
⏰ 8pm CET · 2pm EST · 1pm CST · 3am JST
🔗 My
STILO WEB3 (@dopestilo) 's Twitter Profile Photo

🌍🇯🇵🇲🇾🇵🇭🇪🇸🇨🇦🇿🇦🇩🇪🇮🇹🇪🇬🇬🇷🇹🇷🇮🇪🌍 ✨ SUPER WEDNESDAY #190 ✨ Today I flew through space with my friends in an anti-gravity machine 🚀⚡ sparks flying everywhere… and in the middle of the magic, we celebrated two legends 💜 🎉 Happy Birthday @LindaHollier & Josh Garrett 🎂 You’re

Jake Steinerman (@jasteinerman) 's Twitter Profile Photo

My developer session from Meta Connect is now live! Want to learn how to publish your VR to the Horizon Store and build a community around your game? This one's for you! Watch: youtu.be/XGWpFCuYzV0?si…

Josh Garrett (@josh_garrett_kc) 's Twitter Profile Photo

Friends from Spatial, check out Jake's developer session from yesterday at Meta Connect Some really great stuff as usual, like he did with Teaching the Toolkit - we were lucky to have his support when we did MARZIO 🇵🇸 Lisbet Looty #ShotInSpatialComputing

Josh Garrett (@josh_garrett_kc) 's Twitter Profile Photo

New MetaDyn FlightScript v1.0 Pro for planes/jets/spaceships, fully open-source and about to go into the Community Library Github 165FPS @ 300-500kph, smooth as butter and olive oil On Spatial, built on #Unity with Visual Script so non-coders could play with it too

New <a href="/MetaverseDyn/">MetaDyn</a> FlightScript v1.0 Pro for planes/jets/spaceships, fully open-source and about to go into the Community Library Github

165FPS @ 300-500kph, smooth as butter and olive oil

On <a href="/Spatial_io/">Spatial</a>, built on #Unity with Visual Script so non-coders could play with it too