Timotei Ardelean (@timoteiardelean) 's Twitter Profile
Timotei Ardelean

@timoteiardelean

ID: 1469578802837737474

calendar_today11-12-2021 08:08:17

77 Tweet

58 Followers

98 Following

Taelin (@victortaelin) 's Twitter Profile Photo

A::B Prompting Challenge: $10k to prove me wrong! # CHALLENGE Develop an AI prompt that solves random 12-token instances of the A::B problem (defined in the quoted tweet), with 90%+ success rate. # RULES 1. The AI will be given a random instance, inside a <problem/> tag. 2.

Alexey Artemov (@artonson) 's Twitter Profile Photo

DeepMIF: Deep Monotonic Implicit Fields for Large-Scale LiDAR 3D Mapping A method for large-scale 3D scene reconstruction from sparse 3D LiDAR scans. Project: artonson.github.io/publications/2… Vid: youtu.be/WC-pcaf94N4 Text: arxiv.org/pdf/2403.17550…

Timotei Ardelean (@timoteiardelean) 's Twitter Profile Photo

#CVPR2024 has now come to an end. It was a great conference and I am glad I could be part of it, presenting our work Tim Weyrich, find me on Bsky on Anomaly Localization and Clustering. PRIME-ITN

#CVPR2024 has now come to an end. It was a great conference and I am glad I could be part of it, presenting our work <a href="/timweyrich/">Tim Weyrich, find me on Bsky</a> on Anomaly Localization and Clustering.
<a href="/ItnPrime/">PRIME-ITN</a>
Animesh Karnewar (@animeshkarnewar) 's Twitter Profile Photo

It was a wonderful experience being a part of this project. Generating multi-view 2D and then reconstructing 3D provides a scalable and a modular way for text-to-3D generation.

Andreea Ardelean (@andreead_a) 's Twitter Profile Photo

📢 Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single View 🌐 Project page: andreeadogaru.github.io/Gen3DSR 📄 Paper: arxiv.org/abs/2404.03421 👩‍💻 Code: github.com/AndreeaDogaru/… Compositional 3D reconstruction of complex scenes with unprecedented quality🧵

AK (@_akhaliq) 's Twitter Profile Photo

An Object is Worth 64x64 Pixels: Generating 3D Object via Image Diffusion discuss: huggingface.co/papers/2408.03… We introduce a new approach for generating realistic 3D models with UV maps through a representation termed "Object Images." This approach encapsulates surface geometry,

Tanishq Mathew Abraham, Ph.D. (@iscienceluvr) 's Twitter Profile Photo

Diffusion Models Are Real-Time Game Engines abs: arxiv.org/abs/2408.14837 project page: gamengen.github.io Google presents GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories

Keenan Crane (@keenanisalive) 's Twitter Profile Photo

Great work by the Penrose team building Bloom: a lightweight way to make interactive diagrams: penrose.cs.cmu.edu/blog/bloom All coordinates are automatically figured out by the Penrose layout engine, and diagram specifications can be re-used for different content (like HTML/CSS).

Maximilian Weiherer (@maxweiherer) 's Twitter Profile Photo

Matérn Kernels for Tunable Implicit Surface Reconstruction Paper: arxiv.org/abs/2409.15466 We use Matérn kernels for 3D surface reconstruction, acting as a drop-in replacement of the arc-cosine kernel in frameworks such as Neural Splines & Neural Kernel Fields. Code on GitHub!

Jon Barron (@jon_barron) 's Twitter Profile Photo

We dropped a great paper today! Frustrated by some of the limits of Gaussian Splatting, we developed EVER: a drop-in 3DGS replacement that raytraces constant-density ellipsoids. This gives much higher image quality and flexibility than 3DGS while retaining real-time speeds.

Vanessa Wirth (@vwirth_) 's Twitter Profile Photo

❓️Want to fuse RGB-D 📷 with high-resolution radars 📡 ? ➡️ Check out our paper "Automatic Spatial Calibration of Near-Field MIMO Radar With Respect to Optical Depth Sensors" 🤖 Accepted at #iros 2024 🌐: vwirth.github.io/nfcalib 📃: arxiv.org/abs/2403.10981

Linus Franke (@_linus_franke) 's Twitter Profile Photo

Happy to share our paper: "Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering" TL;DR: Monocular depth estimate➡️ SfM absolute depth scale➡️ coarse and local mesh optimization for accurate depths 📖: lorafib.github.io/ref_depth 📜: arxiv.org/abs/2410.03861

Wenzel Jakob {deprecation notice} (@wenzeljakob) 's Twitter Profile Photo

Following over 1.5 years of hard work (w/Nicolas Roussel& Rami Tabbara), we just released a brand-new version of Dr.Jit (v1.0), my lab's differentiable rendering compiler along with an updated Mitsuba (v3.6). The list of changes is insanely long—here is what we're most excited about🧵

Following over 1.5 years of hard work (w/<a href="/njroussel/">Nicolas Roussel</a>&amp; Rami Tabbara), we just released a brand-new version of Dr.Jit (v1.0), my lab's differentiable rendering compiler along with an updated Mitsuba (v3.6). The list of changes is insanely long—here is what we're most excited about🧵
MrNeRF (@janusch_patas) 's Twitter Profile Photo

GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction Contributions: • We introduce an efficient framework for high-quality surface reconstruction using 3D Gaussians. • We integrate the traditional MVS algorithm patch matching and normal priors within our

Alexandre Morgand (@almorgand) 's Twitter Profile Photo

Meshtron High-Fidelity, Artist-Like 3D Mesh Generation at Scale from NVIDIA TL;DR: Autoregressive mesh generator based on the Hourglass architecture and using sliding window attention; point cloud to mesh; txt2mesh; mesh2mesh

ヤマゾー@AIエンジニア (@yamazombie1) 's Twitter Profile Photo

ℏεsam Here is a simple prompt: """ As a math specialist, write a Manim program that explains the following problem with precision and engaging, easy-to-understand animations. <problem>{your problem}</problem> <solution>{you can also induce solution}</solution> """

Andreea Ardelean (@andreead_a) 's Twitter Profile Photo

Had a great experience presenting our work on 3D scene reconstruction from a single image with Bernhard Egger at #3DV2025 🇸🇬 andreeadogaru.github.io/Gen3DSR Reach out if you're interested in discussing our research or exploring international postdoc opportunities Cognitive Computer Vision Lab FAU Erlangen-Nbg

Had a great experience presenting our work on 3D scene reconstruction from a single image with <a href="/VisionBernie/">Bernhard Egger</a> at #3DV2025 🇸🇬

andreeadogaru.github.io/Gen3DSR

Reach out if you're interested in discussing our research or exploring international postdoc opportunities <a href="/CogCoVi/">Cognitive Computer Vision Lab</a> <a href="/UniFAU/">FAU Erlangen-Nbg</a>
Laura Leal-Taixe (@lealtaixe) 's Twitter Profile Photo

The time for new architectures is over? Not quite! SeNaTra, a native segmentation backbone, is waiting, let's see how it works 🧵arxiv.org/abs/2505.16993

Wenzel Jakob {deprecation notice} (@wenzeljakob) 's Twitter Profile Photo

Methods like NeRF and Gaussian Splats model the world as radioactive fog, rendered using alpha blending. This produces great results.. but are volumes the only way to get there?🤔 Our new SIGGRAPH'25 paper directly reconstructs surfaces without heuristics or regularizers.