TUATARA (@tuatara_games) 's Twitter Profile
TUATARA

@tuatara_games

VFX and tech art co-dev studio. Game developers. Founded by @klemen_lozar

ID: 1278806648673296385

linkhttp://tuataragames.com calendar_today02-07-2020 21:44:06

901 Tweet

10,10K Followers

65 Following

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Turn any plane into a sphere shape, fully adjustable and highly performant. Outputs include a Mask, Curvature Map, Clamped Normal, Normal, and UV coordinates. Perfect for unlocking sprites Ultimate power #UnrealEngine5 #VFX #realtimeVFX #gamedev #UnrealEngine

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Check out our VFX work on the Overdrive Stinger from the Valorant Overdrive Collection, in collaboration with the talented team at Riot Games #Valorant #ValorantArt #realtimevfx #VFX #gamedev

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Caustics via Light Function Material 💡 Two scrolling textures with offset speeds, UVs driven by Time. Layered with additional offset textures for a parallax-like effect, then blended and masked to add breakup and depth #gamedev #VFX #realtimeVFX #UnrealEngine

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Some particle fun 💥 Throwback to some of the visual development we did for #Godfall in collaboration with Counterplay Games #realtimevfx #vfx #gamedev #unrealengine

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Part 2 of our gas giant exploration 🪐 This dynamic shader controls swirling noise patterns using UV distortion and panning. No geometry deformation, all done in the material! #gamedev #VFX #realtimeVFX #UnrealEngine

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Introducing the Photon Saber in Let Them Come: Onslaught ⚔ Starts with a single slash, but evolves into a spinning AOE devastation as you level it up. Risky in close quarters, deadly in the right hands. Wishlist now: bit.ly/LTCOnslaught #gamedev #UnrealEngine #indiedev

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World-position-driven rotation with control over one or 2 axis. The first has a fixed axis, the other generates the axis from two vectors. Both deform world position and normals, useful for effects that need precise control over rotation in WPO #gamedev #VFX #realtimeVFX

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Unleashed from the depths, we had a blast crafting the visual effects for the Cerberus Set in #Fortnite Chapter 5. Huge thanks to Epic for their direction and collaboration #realtimevfx #VFX

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Take a look at the Shotgun in Let Them Come: Onslaught ⚔ Lacks the range of other weapons, but its high damage and double fire upgrade make it deadly up close, especially if combined with the flamethrower. Wishlist now: bit.ly/LTCOnslaught #gamedev #UnrealEngine #indiedev

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The Pearl map in Valorant 🌊 Take a look at the environment #VFX work we contributed to in collaboration with the amazing VFX, Environment, and Concept teams at Riot Games #Valorant #ValorantArt #realtimevfx

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The Electric Grenade in Let Them Come: Onslaught ⚡ Starts off weak but ends up launching triple grenades with massive AoE and rapid damage ticks. Best paired with repulse to pushback enemies. Wishlist now: bit.ly/LTCOnslaught #gamedev #UnrealEngine #indiedev

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Check out some of the environment effects we’ve developed in collaboration with Counterplay Games for #Godfall #realtimevfx #vfx #gamedev #unrealengine

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Meet the Stalker, one of the most dangerous enemies in Let Them Come: Onslaught. They speed up when you’re not watching. If they surround you, it’s over fast! Wishlist: bit.ly/LTCOnslaught #UnrealEngine #gamedev #indiedev

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Endless power, divine presence 🌸 We loved crafting the effects for Immortal Aphrodite, part of the Immortal set in #Fortnite Huge thanks to Epic for their creative direction and collaboration! #realtimevfx #VFX

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In Let Them Come: Onslaught, no two runs are the same 👾 We built a semi-random handcrafted tile system with unique layouts, obstacles, and rewards. This keeps exploration fresh and visually rich Wishlist now: bit.ly/LTCOnslaught #gamedev #UnrealEngine #indiedev

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We’re happy to share that we’re providing VFX support on Invincible VS, the new 3v3 tag fighter from Quarter Up, Skybound’s in-house studio. Learn more about the game and our collaboration: tuataragames.com/work/Invincibl… #gamedev #realtimevfx #VFX #UnrealEngine

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In Let Them Come: Onslaught, enemies don’t just vanish; they reposition, keeping the pressure on 👽 Today’s devlog breaks down how we handle spawning, visibility, and performance. Wishlist now: bit.ly/LTCOnslaught #gamedev #indiedev #UnrealEngine

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The ritual begins 👹 A closer look at the Nocturnum Bulldog from VALORANT’s latest collection we’ve had the pleasure of contributing VFX to this sleek lineup, in collaboration with Riot Games #VALORANT #Nocturnum #GameDev #VFX

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Join us for an in-depth look at the Photon Saber, Shotgun, and Electric Grenades in Let Them Come: Onslaught 👽 We break down their upgrades, uses, and strategic combos in our latest devlog: store.steampowered.com/news/app/20508… #gamedev #indiedev #indiegames #UE5

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In collaboration with Counterplay Games, we developed the VFX behind select Warhammers in #Godfall focused on heavy impacts, ground-shattering force, and a true sense of weight #realtimevfx #vfx #gamedev #unrealengine