ZeroYaHero (@zeroyahero) 's Twitter Profile
ZeroYaHero

@zeroyahero

UEFN | Verse | 200M+ Plays | Business: [email protected]

ID: 1005619946360115200

linkhttps://www.youtube.com/zeroyahero calendar_today10-06-2018 01:17:33

6,6K Tweet

2,2K Followers

1,1K Following

ZeroYaHero (@zeroyahero) 's Twitter Profile Photo

Made this health/shield bar material and Verse code for Raider464 Was a really fun project. I wish I could give a sneak peek on how I made the material but unfortunately this type of thing is competitive with others😅 #UEFN

ZeroYaHero (@zeroyahero) 's Twitter Profile Photo

Makes you wonder if enough “regular” people hear about this will companies discount their prices like Fortnite did since there is no fee? Or will they hope no one realizes and keep the same prices and pocket the extra profits.

ZeroYaHero (@zeroyahero) 's Twitter Profile Photo

Really a great experience working on this project with Hive and all of the talented people mentioned in this tweet. Especially considering it had so many eyes on it concurrently today. Check it out! #UEFN

Really a great experience working on this project with Hive and all of the talented people mentioned in this tweet. Especially considering it had so many eyes on it concurrently today. Check it out! #UEFN
ZeroYaHero (@zeroyahero) 's Twitter Profile Photo

Is there anyone struggling with Verse these days? Tried it multiple times things still not clicking? Curious to see those who follow me where their experience lies.

ZeroYaHero (@zeroyahero) 's Twitter Profile Photo

Found an unreported bug in SceneGraph today related to the "Entity.FindCreativeObjectsWithTag" extension function. Using regular Verse tags with "creative_object"s is a vital workflow considering the SceneGraph toolsets limitations. Please vote! forums.unrealengine.com/t/entity-findc…

ZeroYaHero (@zeroyahero) 's Twitter Profile Photo

I understand this rule, but its hard to make sense of Epic's choice of giving access to certain assets but not others. Is it because they have not got around to it (like prefabs, galleries, or landscape materials) or simply do not want to?

ZeroYaHero (@zeroyahero) 's Twitter Profile Photo

Verse bug report. This one has been known, but as far as I know no reporting of it. Verse parametric classes with <protected> identifiers seem to be treated as <private> when overriding in subtype/child classes. Upvote! #UEFN #Verse forums.unrealengine.com/t/attempting-t…

ZeroYaHero (@zeroyahero) 's Twitter Profile Photo

Thrilled to announce that starting Monday I will be joining Team Hive as their Lead Technical Developer! HIVE has some of the most passionate and experienced developers in the ecosystem. I couldn't be happier about entering this new chapter with them all.

Thrilled to announce that starting Monday I will be joining <a href="/HiveCr8/">Team Hive</a> as their Lead Technical Developer!

HIVE has some of the most passionate and experienced developers in the ecosystem. I couldn't be happier about entering this new chapter with them all.
Treqy (@realtreqy) 's Twitter Profile Photo

I'm incredibly excited to announce that I'll officially be working alongside Team Hive as their UI Specialist! Can’t wait to see what we’ll bring to life together.. 🫣

I'm incredibly excited to announce that I'll officially be working alongside <a href="/HiveCr8/">Team Hive</a> as their UI Specialist!

Can’t wait to see what we’ll bring to life together.. 🫣
Team Hive (@hivecr8) 's Twitter Profile Photo

We are proud to announce a new all-time CCU peak on 1v1 With Every Gun today, as well as over 100k concurrent users across all of our games! Thank you! 💛

We are proud to announce a new all-time CCU peak on 1v1 With Every Gun today, as well as over 100k concurrent users across all of our games!

Thank you! 💛