Renderlet (@_renderlet) 's Twitter Profile
Renderlet

@_renderlet

Automatic interactive 3D visualizations ๐Ÿ–ผ๏ธ๐Ÿ’ซ๐Ÿ–ฅ๏ธ (YC W24)

ID: 2334644593

linkhttps://renderlet.com calendar_today09-02-2014 06:16:38

132 Tweet

371 Followers

344 Following

Mike Turitzin (@miketuritzin) 's Twitter Profile Photo

This video about Dreams is really good, and lots of good insights about user-generated-content games. youtube.com/watch?v=AVaj_3โ€ฆ

Renderlet (@_renderlet) 's Twitter Profile Photo

We recently sat down with Thomas Steiner from Google and talked about all things wasi-gfx on the WasmAssembly podcast. Interested in the intersection of Wasm and WebGPU and how we can make it easier to build and ship code for GPUs? Check it out! youtube.com/watch?v=PpYbizโ€ฆ

Renderlet (@_renderlet) 's Twitter Profile Photo

Renderlet is going to GDC! Our CEO Sean Isom and Head of Product mare will be around next week to chat about the state of 3D design tools, procedural modeling, AI in 3D, and your favorite cat memes. Come say hi!

Renderlet is going to GDC! Our CEO <a href="/theisomizer/">Sean Isom</a> and Head of Product <a href="/maremarebell/">mare</a> will be around next week to chat about the state of 3D design tools, procedural modeling, AI in 3D, and your favorite cat memes. Come say hi!
Chrome for Developers (@chromiumdev) 's Twitter Profile Photo

Tune into the #WasmAssembly podcast now โ†’ goo.gle/3QGXtuo Host Thomas Steiner talks with renderlet's Sean Isom and mENDY bERGER about the #WebAssembly framework for writing graphics code that runs on any platform and the wasi-gfx #Wasm proposal.

AMD GPUOpen (@gpuopen) 's Twitter Profile Photo

Join us & the Microsoft DirectX 12 team at #GDC2025 for exciting sessions that push the boundaries of #gamedev ๐Ÿ› ๏ธ ๐Ÿ“ˆ 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability! ๐Ÿ‘‰ Learn more about all the DirectX sessions: devblogs.microsoft.com/directx/directโ€ฆ

Join us &amp; the Microsoft <a href="/DirectX12/">DirectX 12</a> team at #GDC2025 for exciting sessions that push the boundaries of #gamedev ๐Ÿ› ๏ธ

๐Ÿ“ˆ 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability!

๐Ÿ‘‰ Learn more about all the DirectX sessions: devblogs.microsoft.com/directx/directโ€ฆ
Renderlet (@_renderlet) 's Twitter Profile Photo

Last day of #GDC2025 ! Enjoying the beautiful weather and great conversations about procedural design before we head to Wasm I/O next week to talk about plugins for games!

Last day of #GDC2025 !

Enjoying the beautiful weather and great conversations about procedural design before we head to <a href="/wasm_io/">Wasm I/O</a> next week to talk about plugins for games!
zalim (kotlin wasm compiler webassembly VM) (@bashorov) 's Twitter Profile Photo

Game and game engine developers, for sure, must take a look at wasi-gfx and wasm in general. Check out Sean Isom and mENDY bERGER talk at Wasm I/O to get know what is that and why do you need that. #wasmio25

Game and game engine developers, for sure, must take a look at wasi-gfx and wasm in general. 

Check out <a href="/theisomizer/">Sean Isom</a> and <a href="/mendyaberger/">mENDY bERGER</a> talk at <a href="/wasm_io/">Wasm I/O</a> to get know what is that and why do you need that.

#wasmio25
Wasm I/O (@wasm_io) 's Twitter Profile Photo

๐Ÿงฉ GPUs Unleashed! Make Your Games More Powerful With wasi-gfx by Sean Isom & mENDY bERGER โ–ถ๏ธ Video: youtu.be/HBJ1-S65bbM ๐Ÿ”— Slides & Repo: github.com/renderlet/wasmโ€ฆ #wasmio25