Anuj Patel (@ampgamedev) 's Twitter Profile
Anuj Patel

@ampgamedev

Game developer. I have a YouTube channel too.

ID: 1041056571818692613

linkhttps://www.youtube.com/channel/UCuMDvNb9oixDnxhq0xzO8vA calendar_today15-09-2018 20:10:03

50 Tweet

40 Followers

6 Following

Anuj Patel (@ampgamedev) 's Twitter Profile Photo

Added some stretch to my water ball shader. Doesn't handle curves yet but it's fun to move around. #gamedev #madewithunity

Anuj Patel (@ampgamedev) 's Twitter Profile Photo

Broke my lighting and reflection, but I got curvy mesh stretching working by passing position and binormal buffers into a vert shader. #gamedev

Anuj Patel (@ampgamedev) 's Twitter Profile Photo

Fixed the normals on my squashing and stretching water blob shader & added back a bunch of effects like reflections and rim lighting. #gamedev #unity3d

Anuj Patel (@ampgamedev) 's Twitter Profile Photo

Cheap stylized fire. Basically a #unity3d implementation of the technique from the Diablo III VFX GDC talk. Uses custom vertex streams + panning texture multiplication shader. #gamedev

Anuj Patel (@ampgamedev) 's Twitter Profile Photo

This stretchy Link will Awaken something in you. ;-) On an unrelated note, my vertex deformation shader works with arbitrary meshes. #zelda #gamedev

Anuj Patel (@ampgamedev) 's Twitter Profile Photo

Hey #AvatarTheLastAirbender, anyone know if the norther water tribe is hiring? Here's a demo of my water bending skills. Also, my hands are purple because of all the training, and definitely not because they're the default #VRTK hands.

Anuj Patel (@ampgamedev) 's Twitter Profile Photo

Tutorial: How to make a tiling caustic texture for your water shader using Photoshop. (programmer friendly) #gameart #gameassets #gamedev

Tutorial: How to make a tiling caustic texture for your water shader using Photoshop. (programmer friendly)

#gameart #gameassets #gamedev
Anuj Patel (@ampgamedev) 's Twitter Profile Photo

Fire laser vfx controlled using a bezier curve. Uses a cheap texture multiplication shader & #unity3d's Line Renderer. #gamedev #realtimeVFX

Rat Tower ๐Ÿ€ (@rattower) 's Twitter Profile Photo

How to open a booby-trapped door with the Wizard's Eye spell. #UE4 #indiegame #indiedev #gamedev #screenshotsaturday #DungeonCrawler #Monomyth #RPG