Audiokinetic (@audiokinetic) 's Twitter Profile
Audiokinetic

@audiokinetic

Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev

ID: 462968687

linkhttp://www.audiokinetic.com calendar_today13-01-2012 15:34:51

1,1K Tweet

5,5K Followers

360 Following

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Want to learn about implementing Spatial Audio Acoustics into your game using UE5 & #Wwise? Join our upcoming workshop where you'll configure & explore each phase of Spatial Audio, dive into troubleshooting, and more! πŸ“… May 29th, 2025 - 2 pm to 6 pm ET: hubs.ly/Q03lNQBd0

Want to learn about implementing Spatial Audio Acoustics into your game using UE5 & #Wwise? Join our upcoming workshop where you'll configure & explore each phase of Spatial Audio, dive into troubleshooting, and more!
πŸ“… May 29th, 2025 - 2 pm to 6 pm ET: hubs.ly/Q03lNQBd0
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#Wwise 2022.1.19 is live! This includes integrations for #Unity3d & #UE 4.27/5.3/5.4/5.5. πŸ”— SDK release notes: hubs.ly/Q03mL3sg0 πŸ’‘ This version also has a new platform support: Switch 2! #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic

#Wwise 2022.1.19 is live! This includes integrations for #Unity3d & #UE 4.27/5.3/5.4/5.5.

πŸ”— SDK release notes: hubs.ly/Q03mL3sg0
πŸ’‘ This version also has a new platform support: Switch 2!

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Audiokinetic (@audiokinetic) 's Twitter Profile Photo

#Wwise 2023.1.13 is live! This includes integrations for #UE 5.3/5.4/5.5 and #Unity. πŸ”— For more info, check out the release notes: hubs.ly/Q03mL0LK0 πŸ’‘ This version also has a new platform support: Switch 2! #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic

#Wwise 2023.1.13 is live! This includes integrations for #UE 5.3/5.4/5.5 and #Unity.

πŸ”— For more info, check out the release notes: hubs.ly/Q03mL0LK0
πŸ’‘ This version also has a new platform support: Switch 2!

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Audiokinetic (@audiokinetic) 's Twitter Profile Photo

New blog post! Go behind the scenes of #RogueTrader's audio magic ✨ Learn about Low Gothic background voices, epic music, #Wwise & #Unity3d workflows, and more from the audio director! Read here: hubs.ly/Q03mMMhw0 #GameAudio #GameDev #SoundDesign Owlcat Games

New blog post! Go behind the scenes of #RogueTrader's audio magic ✨ Learn about Low Gothic background voices, epic music, #Wwise & #Unity3d workflows, and more from the audio director! 

Read here: hubs.ly/Q03mMMhw0

#GameAudio #GameDev #SoundDesign <a href="/OwlcatGames/">Owlcat Games</a>
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Guess what just rolled into the #Strata sound design arsenal? WWI Firearms Pistols! We're talking eight WWI-era pistols, ready to bring some authentic historical oomph to your projects. Check out the new #multitrack SFX collection: hubs.ly/Q03mRl4v0 #GameAudio

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#Wwise 2024.1.5 is live! This includes integrations for #UE 5.3/5.4/5.5 and #Unity. πŸ”— For more info, check out the release notes: hubs.ly/Q03mXDt40 πŸ’‘ This version also has a new platform support: Switch 2! #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic

#Wwise 2024.1.5 is live! This includes integrations for #UE 5.3/5.4/5.5 and #Unity.

πŸ”— For more info, check out the release notes: hubs.ly/Q03mXDt40
πŸ’‘ This version also has a new platform support: Switch 2!

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
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Rakip shares his experience creating engine models in #Wwise, covering both sample-based approaches and the possibilities of granular synthesis with the REV2 plug-in. Give it a read, link below! πŸš— Read now: audiokinetic.com/en/blog/engine… #GameAudio

Rakip shares his experience creating engine models in #Wwise, covering both sample-based approaches and the possibilities of granular synthesis with the REV2 plug-in. Give it a read, link below!

πŸš— Read now: audiokinetic.com/en/blog/engine…

#GameAudio
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Back by popular demand, our workshop on Delivering a 3D Audio Mix with #Wwise is open for registration! During this training session on object-based audio, you'll learn how to adapt your Wwise project to leverage 3D audio. πŸ“… June 12th, 2025 - 12 to 4 ET: hubs.ly/Q03nLxmv0

Back by popular demand, our workshop on Delivering a 3D Audio Mix with #Wwise is open for registration!
During this training session on object-based audio, you'll learn how to adapt your Wwise project to leverage 3D audio.
πŸ“… June 12th, 2025 - 12 to 4 ET: hubs.ly/Q03nLxmv0
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Audiokinetic and ReadSpeaker are excited to bring a deep integration of speechEngine into the #Wwise pipeline, allowing developers to harness the power and flexibility of on-device text to speech in their game. Learn more: hubs.ly/Q03nSXWk0

Audiokinetic and ReadSpeaker are excited to bring a deep integration of speechEngine into the #Wwise pipeline, allowing developers to harness the power and flexibility of on-device text to speech in their game.

Learn more: hubs.ly/Q03nSXWk0
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This week on the blog, learn #Wwise tactics for combat audio mixing in Enotria: The Last Song. Discover how a clear bus system & smart RTPCs keep every attack & spell readable! πŸ”— Read the blog: hubs.ly/Q03n-k_k0 #GameAudio

This week on the blog, learn #Wwise tactics for combat audio mixing in Enotria: The Last Song. Discover how a clear bus system &amp; smart RTPCs keep every attack &amp; spell readable!

πŸ”— Read the blog: hubs.ly/Q03n-k_k0

#GameAudio
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Get ready for AirCon 2025, happening June 7-14! We're so proud to be supporting the Airwiggles team, who for the third year running, are putting on AirCon, a free online audio conference! hubs.ly/Q03p53w70 #AirCon25 #Strata #Wwise #GameAudio

Get ready for AirCon 2025, happening June 7-14! We're so proud to be supporting the Airwiggles team, who for the third year running, are putting on AirCon, a free online audio conference! hubs.ly/Q03p53w70

#AirCon25 #Strata #Wwise #GameAudio
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A few last minute spots have opened up for our Leveraging #Wwise Spatial Audio Acoustics in Unreal 5 workshop tomorrow! Register here before they are gone: πŸ“… May 29th, 2025 - 2 p.m. to 6 p.m. ET: hubs.ly/Q03pvBdK0 #GameAudio #SpatialAudio #Unreal

A few last minute spots have opened up for our Leveraging #Wwise Spatial Audio Acoustics in Unreal 5 workshop tomorrow! Register here before they are gone:
πŸ“… May 29th, 2025 - 2 p.m. to 6 p.m. ET: hubs.ly/Q03pvBdK0
#GameAudio #SpatialAudio #Unreal
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We've just published a streamlined guide to installing the #Strata #multitrack SFX library! This weekend, unearth sonic treasures πŸ’Ž, navigate Strata's layered seas 🌊, and unlock every essential sonic element you need to match your creative vision: hubs.ly/Q03q0F4P0

We've just published a streamlined guide to installing the #Strata #multitrack SFX library!

This weekend, unearth sonic treasures πŸ’Ž, navigate Strata's layered seas 🌊, and unlock every essential sonic element you need to match your creative vision: hubs.ly/Q03q0F4P0
Audiokinetic (@audiokinetic) 's Twitter Profile Photo

Struggling to utilize object-based audio effectively to create an immersive audio mix? Join our highly requested workshop on Delivering a 3D Audio Mix with #Wwise. Reserve your spot today! πŸ“… June 12th, 2025 - 12 p.m. to 4 p.m. ET: hubs.ly/Q03qxzQN0 #GameAudio #3DAudio

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Your mobile game deserves great sound! In this week's blog, Illia Gogoliev dives into optimizing audio for smaller builds, less RAM, and smoother performance, for stable builds and happy players. Read here: hubs.ly/Q03qZ3W70 #GameAudio #Wwise

Your mobile game deserves great sound! In this week's blog, Illia Gogoliev dives into optimizing audio for smaller builds, less RAM, and smoother performance, for stable builds and happy players.

Read here: hubs.ly/Q03qZ3W70

#GameAudio #Wwise
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Join BjΓΈrn Jacobsen, as he shares unique insights into leveraging #Wwise to its absolute fullest, building deep and dynamic systemic audio for a sprawling 300 sq km open world in #PaxDei. Watch the full talk: hubs.ly/Q03qYtFQ0 #GameAudio Bjorn Jacobsen / Cujo Sound

Join BjΓΈrn Jacobsen, as he shares unique insights into leveraging #Wwise to its absolute fullest, building deep and dynamic systemic audio for a sprawling 300 sq km open world in #PaxDei.

Watch the full talk: hubs.ly/Q03qYtFQ0

#GameAudio <a href="/CujoSound/">Bjorn Jacobsen / Cujo Sound</a>
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#Unreal 5 has been out for a while - are you really optimizing #Wwise in your projects? Join our upcoming Integrating Wwise in Unreal workshop where you'll learn expert tips & tricks based on designed use cases. Register now! πŸ“… June 26 - 2 pm to 6 pm ET: hubs.ly/Q03r1xLT0

#Unreal 5 has been out for a while - are you really optimizing #Wwise in your projects? 
Join our upcoming Integrating Wwise in Unreal workshop where you'll learn expert tips &amp; tricks based on designed use cases. Register now!
πŸ“… June 26 - 2 pm to 6 pm ET: hubs.ly/Q03r1xLT0
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With Windows 10 support ending soon, the move to Windows 11 is becoming essential. #Wwise has already been officially Windows 11-ready & fully supported for some time now, so go ahead and upgrade with complete peace of mind! Check system requirements: hubs.ly/Q03rsRX80

With Windows 10 support ending soon, the move to Windows 11 is becoming essential. #Wwise has already been officially Windows 11-ready &amp; fully supported for some time now, so go ahead and upgrade with complete peace of mind!

Check system requirements: hubs.ly/Q03rsRX80
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Step up your audio projects with #Strata exclusive Footstep SFX Collection! πŸ‘£ Delivered in multitrack format, you'll have access to every essential element, so you can shape the exact sound you envision. Take the next step: hubs.ly/Q03s5ln70 #GameAudio #SoundEffects

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With #TheAlters out, we're throwing it back to when Grzegorz joined us for a #WwiseTour, diving into how the audio team tackled dialogue implementation, environmental sound design, music integration & #Wwise! Enjoy! hubs.ly/Q03sdYF30 #GameAudio 11 bit studios | The Alters OUT NOW The Alters | OUT NOW πŸ‘

With #TheAlters out, we're throwing it back to when Grzegorz joined us for a #WwiseTour, diving into how the audio team tackled dialogue implementation, environmental sound design, music integration &amp; #Wwise!

Enjoy! hubs.ly/Q03sdYF30

#GameAudio <a href="/11bitstudios/">11 bit studios | The Alters OUT NOW</a> <a href="/altersgame/">The Alters | OUT NOW πŸ‘</a>