Björn Ottosson (@bjornornorn) 's Twitter Profile
Björn Ottosson

@bjornornorn

Making a cosy city building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.

ID: 961093206

linkhttps://bsky.app/profile/bottosson.bsky.social calendar_today20-11-2012 19:52:48

596 Tweet

4,4K Followers

708 Following

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

Got a first test of real-time large scale ambient occlusion working in my cozy town building game. Still lots to do, but happy with the first results!

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

More progress on the real-time ambient occlusion for my cozy town building game. Next step is to combine it with the screen space ambient occlusion.

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

Made some more progress on the realtime lighting for my cozy town building game. This is a first test with screen space occlusion combined low frequency occlusion. Promising, but a whole bunch of things left to fix!

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

More progress on the lighting for my cozy town building game. Lots of small tweaks and the ocean and materials are back. Still more to do with the sky lighting, but first I want to get the sun light back and add contact shadows, then some more interesting textures and foliage!

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

I made a big visual update to the cozy town building game I am working on. I've added back the directional light and added some more textures and a super early version of grass. Certainly makes a difference!

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

My cozy town building game now has flowers and some simple bushes. I also updated the lighting of the grass to be a bit softer. Feels much more alive now!

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

Quick attempt at recreating 𝐀𝐮𝐫𝐮𝐦𝐞𝐤 (𝐒𝐢𝐦𝐨𝐧 𝐇𝐢𝐧𝐭𝐞𝐫𝐦𝐚𝐧𝐧)'s beautiful painting in the little cozy building game I am making. I didn't quite nail the proportions of the island, and definitely work left to do to make it easier to build round towers like this in the game! #screenshotsaturday

Quick attempt at recreating <a href="/Aurumek_/">𝐀𝐮𝐫𝐮𝐦𝐞𝐤 (𝐒𝐢𝐦𝐨𝐧 𝐇𝐢𝐧𝐭𝐞𝐫𝐦𝐚𝐧𝐧)</a>'s beautiful painting in the little cozy building game I am making.

I didn't quite nail the proportions of the island, and definitely work left to do to make it easier to build round towers like this in the game!

#screenshotsaturday
Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

Made some more progress on my cozy little game and implemented a first version of temporal anti-aliasing. Here's a video, although maybe not that visible in compressed videos.

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

Time to tackle the look of roofs in my cozy town building game! I'm working towards placing roof tiles. The look I'm going for is mostly regular, but following roof shapes. Left to do is handling the edges and corners of roofs, and of course drawing the tiles themselves!

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

Just got a first version of roof tile generation working for my cozy town building game! Were lots of details to solve to make it work with all the irregular roof shapes in the game! Next step is to make the tiles more detailed. Right now they are simply drawn as cylinders.

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Working on roof tiles for my cozy town building game. Really happy about how the tiles adapt to roof shape and the detail it adds. Next I’ll look at creating some color variation and fix some remaining issues and details. #screenshotsaturday

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Continuing to work on the roof tiles for my cozy town building game. Lots and lots of little details to get right, but starting to look the way I want. Still a few bugs left and need to do a pass over the shaders to create some more variation.

Continuing to work on the roof tiles for my cozy town building game.

Lots and lots of little details to get right, but starting to look the way I want. Still a few bugs left and need to do a pass over the shaders to create some more variation.
Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

Got a bit frustrated with not quite being able to build houses how I wanted in my cozy town building game, so I reworked the grid and tools. You can now much directly manipulate the grid and it feels a lot better now! Also updated the roof tile look a bit.

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When not working on my indie game, I teach at The Game Assembly, one of Sweden’s top game dev schools. Next week at Nordic Game, I’ll present a game engine we’ve built for the school. Here are some examples of students’ WIP game projects! Reach out if you want to meet up at NG

When not working on my indie game, I teach at The Game Assembly, one of Sweden’s top game dev schools. 

Next week at Nordic Game, I’ll present a game engine we’ve built for the school. Here are some examples of students’ WIP game projects!

Reach out if you want to meet up at NG
Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

Automatic generation of arches is a little detail I added before launching the steam page for my cozy town building game, Island Architect. When making an opening in a wall, you automatically get arch. Looking forward to add lots of more details like this!

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Dormers, chimneys and little spires with weather vanes get added automatically when building roofs. E.g., spires are added when all roofs meet in one point, dormers when you build a wall extending partially up a roof. Looking forward to adding lots of little details like this!

Fabi Smith | Islands & Trains - NEW DEMO OUT (@just_game_dev) 's Twitter Profile Photo

My first steam game ISLANDS&TRAINS has just released!! What began as a tiny hobby project has grown into something I’m so thankful, excited and proud for. It would mean the world if you could give this a retweet and try the game on Steam💌🌻s.team/a/1957760