Martin Wickham (@cachecoherent) 's Twitter Profile
Martin Wickham

@cachecoherent

Rendering engineer at Armature Studio. Also works on Zig. Sometimes incorrect. Opinions are my own.

ID: 767164771300839424

calendar_today21-08-2016 01:01:49

2,2K Tweet

253 Followers

125 Following

Tomorrow Corporation (@tomorrowcorp) 's Twitter Profile Photo

World of Goo 2 is finally here – and ready for you to play RIGHT NOW! Get it now on your Nintendo Switch, on the Epic Game Store, or direct from us at WorldOfGoo2.com – DRM-free for Windows, Mac, and Linux. youtube.com/watch?v=q3XVl5…

nolen (@itseieio) 's Twitter Profile Photo

At the height of One Million Checkboxes's popularity I thought I'd been hacked. A few hours later I was tearing up, extraordinarily proud of some brilliant teens. A thread about my favorite story from running OMCB....

Yann LeCun (@ylecun) 's Twitter Profile Photo

The perception of safety in American cities is disconnected from actual safety. Most Democrats think all cities are safe except Detroit and Chicago. They are wrong about New Orleans, Atlanta, and Philapdelphia. Most Republicans think all cities are generally unsafe, except a

Giliam de Carpentier (@decarpentier_nl) 's Twitter Profile Photo

Enjoying the fruits of my labor now that I finished my 12-legged 'Carpentopod' table project. See decarpentier.nl/carpentopod for project info, or see it live at @EHVMMF this 13 & 14 Sept.

WhiteBox (@whitebox_sys) 's Twitter Profile Photo

Builtin strings are an obvious shortcoming in C... but you can make your own! There are 2 main alternatives: dynamic arrays & slices. Slices are the best approach for general-purpose, largely because substrings are free: you can iterate lines in a file without extra allocations

Builtin strings are an obvious shortcoming in C... but you can make your own!

There are 2 main alternatives: dynamic arrays & slices.

Slices are the best approach for general-purpose, largely because substrings are free: you can iterate lines in a file without extra allocations
Keenan Crane (@keenanisalive) 's Twitter Profile Photo

If you missed Nicole Feng's brilliant paper on generalized signed distance at #SIGGRAPH2024, here's a 20 second summary. 📺🎧 In short: nice SDFs even from "garbage" input geometry. You can read all about it in her nice blog-style writeup here: nzfeng.github.io/research/Signe…

DirectX 12 (@directx12) 's Twitter Profile Photo

🚀 Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications. Read about it here: devblogs.microsoft.com/directx/direct… #DirectX #SPIRV

Neel Bedekar (@neelbedekar) 's Twitter Profile Photo

Hey Quest devs/community: Connect 2024 is finally here and I'm really excited to be co-presenting a talk! The session is at 3PM today, and we'll cover several graphics/perf wins that we've made, and most of these can boost your FPS by a few percent. Here are some of the topics:

Hey Quest devs/community: Connect 2024 is finally here and I'm really excited to be co-presenting a talk!

The session is at 3PM today, and we'll cover several graphics/perf wins that we've made, and most of these can boost your FPS by a few percent. Here are some of the topics:
Daniel Holden (@anorangeduck) 's Twitter Profile Photo

Today I have a short blog post on something in game development that took me far too long to realize: that DeltaTime is a frame behind. theorangeduck.com/page/delta-tim…