
Fabien Sanglard
@fabynou
Computer programmer, author, and occasional link to the past. fabinou.bsky.social on Bluesky.
ID: 34843626
http://fabiensanglard.net 24-04-2009 04:10:43
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15,15K Followers
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Austen Allred GAME ENGINE BLACK BOOK DOOM by Fabien Sanglard This one is for nerds, technical, but it’s an absolute gem. Even if you’re not a developer it is interesting. It is the story of how John Carmack and his team built the game, facing all the hardware limitation of the time.

Excellent gift choices for geeks, the Game Engine Black Book from Fabien Sanglard and Replay by Jordan Mechner 😍😀



Valuable info on how SNES renderer work from Fabien Sanglard fabiensanglard.net/snes_ppus_why/ Cant find these info when working on my FPGA PPU. Nintendo's engineers do optimize every bit. I also use double line buffer and cut short on everything. Life is also easier with BRAM than VRAM.






Finally found the time to frame my Street Fighter II poster. WFYT あきまんPLAMAX「GODZ ORDER」神翼騎士団 ?


I finished the second Game Engine book by Fabien Sanglard about Doom😎 Such a nice and cool book about game dev and programming. Looking forward to reading it again in the future when I have learned more C! Thanks again Randy Linden for the recommendation!😎




If you want to learn more about how DOOM works, how the code and engine is structured, and just in general want a really good read, I really recommend Game Engine Black Book: DOOM by Fabien Sanglard , available here: fabiensanglard.net/three_books_up… It is really great, as is his other books




