Will Freudenheim (@freudenheiim) 's Twitter Profile
Will Freudenheim

@freudenheiim

game design & collective knowledge construction
@laserdays10000

Interplay - essays on play, intelligence and interaction. Out now andshipping worldwide!

ID: 710155729936785408

linkhttps://interplay.games/ calendar_today16-03-2016 17:28:14

481 Tweet

493 Followers

1,1K Following

29 Speedway (@29speedway) 's Twitter Profile Photo

experience all of this on thursday ๐Ÿช—๐Ÿฉฐ๐Ÿซถ๐Ÿšฌ๐Ÿ’ฆ๐ŸŽฏ๐Ÿšญ๐Ÿ’ธ๐Ÿ‘ฏ๐ŸŽธ๐Ÿ‹๏ธโ€โ™‚๏ธ๐Ÿฅฑ with these peeps @ben_bondy @refill_madness l Laser Days Studio Jack Wedge Will Freudenheim

experience all of this on thursday 
๐Ÿช—๐Ÿฉฐ๐Ÿซถ๐Ÿšฌ๐Ÿ’ฆ๐ŸŽฏ๐Ÿšญ๐Ÿ’ธ๐Ÿ‘ฏ๐ŸŽธ๐Ÿ‹๏ธโ€โ™‚๏ธ๐Ÿฅฑ

with these peeps
@ben_bondy @refill_madness <a href="/lukasopp_/">l</a> <a href="/laserdays10000/">Laser Days Studio</a> <a href="/jackwedge/">Jack Wedge</a> <a href="/freudenheiim/">Will Freudenheim</a>
Kalen Iwamoto (@kaleniwamoto) 's Twitter Profile Photo

Discovered HIVEMIND, a knowledge game for artists. Gaming + focus on research and process in artistic practice. ๐Ÿคฏ Riveting talk w calum bowden Will Freudenheim @eva33313 and Tamar Clarke-Brown. Serpentine At Octobre Numรฉrique - Faire Monde in Arles.

Discovered HIVEMIND, a knowledge game for artists. Gaming + focus on research and process in artistic practice. ๐Ÿคฏ

Riveting talk w <a href="/calsbot/">calum bowden</a> <a href="/freudenheiim/">Will Freudenheim</a> @eva33313 and Tamar Clarke-Brown. <a href="/SerpentineUK/">Serpentine</a> 
At <a href="/octobre_num/">Octobre Numรฉrique - Faire Monde</a> in Arles.
despelote โšฝ coming May 1st (@despelotegame) 's Twitter Profile Photo

been a while since we've used this, but we got news! happy to announce that we are partnering with Panic to help us release despelote in 2024 on PlayStation, Xbox, and PC. โšฝ also honored to say we are being featured as an official selection of the 2023 @tribeca Games program!

christopher rutledge (@tokyomegaplex) 's Twitter Profile Photo

some fun tests i did getting carried away with that flip tutorial, and then taking that into some PDG wedging to make some fun variants of this FLIP > Vellum softbody thing. first clip is a bunch of wedges together and following are clips wedged out in the process :)

Will Freudenheim (@freudenheiim) 's Twitter Profile Photo

Finally been getting around to learning #touchdesigner this week - discovering how to mix generative audio-reactive visuals in with stable. Using learnings from bileam tschepe & api from Lyell. beautiful song is โ€œMirror Guide, Pt. 1โ€ by Keith Rankin ๐Ÿ’ฅ

Will Freudenheim (@freudenheiim) 's Twitter Profile Photo

Iโ€™m excited to share some first glimpses of Schema, a simulation game that Iโ€™ve been developing. Here is the first trailer, with much more to come! Opening at @caldoworldwide on December 6 in Munich and online. #UnrealEngine #indiedev

Moving Castles (@movingcastles_) 's Twitter Profile Photo

if you thought DS2 drop rate graph was hard wait till you see ๐šƒ๐™ท๐™ธ๐š‚ ๐™ฒ๐š„๐š๐š‚๐™ด๐™ณ ๐™ผ๐™ฐ๐™ฒ๐™ท๐™ธ๐™ฝ๐™ด ๐Ÿธ.๐Ÿถ material maps

if you thought DS2 drop rate graph was hard wait till you see ๐šƒ๐™ท๐™ธ๐š‚ ๐™ฒ๐š„๐š๐š‚๐™ด๐™ณ ๐™ผ๐™ฐ๐™ฒ๐™ท๐™ธ๐™ฝ๐™ด ๐Ÿธ.๐Ÿถ material maps
แฟณษ›ล‹ษ–ฤฑ ๐Ÿฆฃ (@wendiyan5) 's Twitter Profile Photo

Can gamers be scientists? I wrote a 6k word essay on citizen science, bio HCI and speculative scientific visuality for Interplay, a collection of essays on alternative world-making in game engines! ๐Ÿ‘‡

Can gamers be scientists? 

I wrote a 6k word essay on citizen science, bio HCI and speculative scientific visuality for Interplay, a collection of essays on alternative world-making in game engines! ๐Ÿ‘‡
Will Freudenheim (@freudenheiim) 's Twitter Profile Photo

Interplay - a collection of games and essays about creating digital worlds where intelligences can remain strange to each other while playing together. Out now!

Neil Chudleigh (@neilsuperduper) 's Twitter Profile Photo

my son asked me, dad why don't people build UI like this anymore. slowly i turned to him, and told him the uncomfortable truth. "we can't, we dont know how to do it."