Ken Russell 🇺🇦 (@gfxprogrammer) 's Twitter Profile
Ken Russell 🇺🇦

@gfxprogrammer

Computer programmer by trade. Graphics focused by passion. Working on WebGL and the Chrome browser. I stand with Ukraine, Wuhan and #BlackLivesMatter

ID: 519872126

linkhttp://gfxprose.blogspot.com/ calendar_today09-03-2012 22:19:07

2,2K Tweet

2,2K Followers

189 Following

WebGL (@webgl) 's Twitter Profile Photo

The next WebGL + WebGPU meetup is in 1 week! Register now to hear the latest updates and presentations on Babylon.js, #Mol*, PlayCanvas and #Pixsplat. Join us and bring your questions! khronos.org/events/webgl-w… Mol* (/'molstar/) W3C Developers (@[email protected])

Three.js (@threejs) 's Twitter Profile Photo

The quest for the best SSAO continues!💪 SSRT3 raw.githack.com/zalo/three.js/… GTVBAO raw.githack.com/zalo/three.js/… github.com/mrdoob/three.j…

Three.js (@threejs) 's Twitter Profile Photo

Three.js r170 released 🎃 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r170

Three.js r170 released 🎃
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r170
WebGL (@webgl) 's Twitter Profile Photo

Join us this coming Tuesday for the next WebGL + WebGPU meetup! Register now to hear the latest updates and presentations on Babylon.js, #Mol*, PlayCanvas and #Pixsplat. Bring your questions! khronos.org/events/webgl-w… Mol* (/'molstar/) W3C Developers (@[email protected])

Brian Breiholz (@brianbreiholz) 's Twitter Profile Photo

Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, Three.js BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev

CGinterest (@cginterest) 's Twitter Profile Photo

ZOZOの研究者の論文が SIGGRAPH Asia 2024 で採択! 着衣シミュレーションに関する研究成果がGithubで公開されました。 cginterest.com/2024/11/28/zoz…

Three.js (@threejs) 's Twitter Profile Photo

Three.js r171 released 😵‍💫 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r171

Three.js r171 released 😵‍💫
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r171
Will Eastcott (@willeastcott) 's Twitter Profile Photo

New section in the PlayCanvas docs on GPU profiling your WebGL/WebGPU applications. Relevant to all web engines, not just PlayCanvas! Check it out: developer.playcanvas.com/user-manual/op…

New section in the <a href="/playcanvas/">PlayCanvas</a> docs on GPU profiling your WebGL/WebGPU applications. Relevant to all web engines, not just PlayCanvas! Check it out:
developer.playcanvas.com/user-manual/op…
Babylon.js (@babylonjs) 's Twitter Profile Photo

Did you know you can enhance still scenes and screenshots with temporal antialiasing? doc.babylonjs.com/features/featu… #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

Did you know you can enhance still scenes and screenshots with temporal antialiasing?

doc.babylonjs.com/features/featu…

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
Pavel Mazhuga (@pmazhuga) 's Twitter Profile Photo

Cursor spawning particles made with Three.js TSL Live: pavelmazhuga.com/lab/magic-wand… Source code: github.com/pavel-mazhuga/… #genuary #web #webdevelopment #webdev #3d #webgl #webgpu #tsl #shader #threejs #generativeart #creativecoding #frontend #website #particles #compute

Three.js (@threejs) 's Twitter Profile Photo

Three.js r173 released 🐍 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r173

Three.js r173 released 🐍
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r173
Cody Bennett (@cody_j_bennett) 's Twitter Profile Photo

Experimenting with WGSL output in my GLSL/WGSL compiler. The parser does not yet accept WGSL as input, but I can still emit it from an AST of GLSL. I don't mind the language, but there are still many language restrictions with expressions I hoped would shake out with maturity.

Experimenting with WGSL output in my GLSL/WGSL compiler. The parser does not yet accept WGSL as input, but I can still emit it from an AST of GLSL. I don't mind the language, but there are still many language restrictions with expressions I hoped would shake out with maturity.
Shota Matsuda 松田 聖大 (@shotamatsuda) 's Twitter Profile Photo

Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to develop and another month to organize and document. Though might still be some hiccups and weirdness. github.com/takram-design-… npmjs.com/package/@takra…

Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to develop and another month to organize and document. Though might still be some hiccups and weirdness.
github.com/takram-design-…
npmjs.com/package/@takra…
Maeda Mameo (@mamesoncom) 's Twitter Profile Photo

Manipulating joints of a large number of six-leged insects. Try tilt their house with orbit controls. Made with #threejs TSL live demo (all source code is in html of the page) -> mameson.com/experiment/gls…