
Craig Stevenson
@hot_piping
Not bad with crayons. Specialising in ZX Spectrum graphics. Melkhior’s Mansion graphics guy.
ID: 296784557
http://onedinosaurandhisballoon.blogspot.com 11-05-2011 11:57:12
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The book itself, from Bitmap Books, is beautiful, and has one of the best inner cover gags I’ve ever seen. (Also: amazing packaging details…!










Mr Placeholder's days are nearly up! The world around him has evolved into actual game graphics and it won't be long before he gets the chop. Pixels courtesy of Craig Stevenson. This is starting to feel like a real project. #gamedev #monogame #indiedev #pixelart #isometric


Mr Placeholder takes a walk around his new, exciting looking world. Shame he's not long for this place! Craig Stevenson #gamedev #monogame #indiedev #pixelart #isometric

Mr Placeholder is trying out some lighting schemes in office 2. I've been making the rules that control the lights less complicated. Lamps placed in rooms and light switches on the wall now just work automatically. 😎 Craig Stevenson #gamedev #monogame #indiedev #pixelart #isometric


Melkhior's Mansion is 2 years old today, and the cast have been partying hard! 😎🥳 Download Melkhior's Mansion, Undrium and Klass of 99 for free at bitglint.itch.io Craig Stevenson Alberto J. González #melkhiorsmansion #gamedev #monogame #indiedev #pixelart



Adding some nice tactile effects to popup windows, including transparency, animation and wibbly bits. Love doing this sort of thing. Craig Stevenson #gamedev #monogame #indiedev #pixelart #isometric


More work on the popups to make them feel lovely. It's fiddly, and time consuming, but well worth the effort to ensure the interface doesn't feel hard and abrupt. Craig Stevenson #gamedev #monogame #indiedev #pixelart #isometric #screenshotsaturday

More work on the popups to make them feel lovely. It's fiddly, and time consuming, but well worth the effort to ensure the interface doesn't feel hard and abrupt. Craig Stevenson #gamedev #monogame #indiedev #pixelart #isometric #screenshotsaturday

Rewritten all the existing popup dialogues to use common functionality for the fiddly effects, making future popups and whole loads easier to implement. Craig Stevenson #gamedev #monogame #indiedev #pixelart #isometric