James Clancey (@jtclancey) 's Twitter Profile
James Clancey

@jtclancey

Always building the impossible. Currently Xibbon. Prev: @Meta, @Microsoft, @Xamarinhq Interested in testing my games? Join discord.gg/8kca3DNehr

ID: 74326551

linkhttps://github.com/clancey calendar_today15-09-2009 01:24:03

7,7K Tweet

2,2K Followers

477 Following

James Clancey (@jtclancey) 's Twitter Profile Photo

I started a new VR Game on Friday. I am going for a Fall guys mixed with Gorilla tag movement. My kids and I have done multiple races. What do you guys think? Should I keep working on it? Anyone interested in trying it?

James Clancey (@jtclancey) 's Twitter Profile Photo

I spent today really hammering down on performance on my game. I have been testing mainly on PC. But wow those performance issues start cropping up running on a quest!

James Clancey (@jtclancey) 's Twitter Profile Photo

At the start of the day, my game was averaging 16fps on the quest 2. It's now at a solid 72! It doesn't look as good as it does on the quest 3. But totally worth it for the proper framerate!

James Clancey (@jtclancey) 's Twitter Profile Photo

Well, today was an interesting day. I finally got my first Kubernetes cluster setup running a game server. Including auto updating from CI. I still need to code matchmaking. But Baby Steps!!!

James Clancey (@jtclancey) 's Twitter Profile Photo

I finally have my home test labs working!Game severs auto scale and shut down! And matchmaking works! Finally back to actual game dev. I will be looking for testers to help me test the limits of matches really soon!

MonoGame (@monogameteam) 's Twitter Profile Photo

The MonoGame Foundation is now officially a 501(c)(3) non-profit organisation. It is retroactive, so valid from September 2023. You can support us here - patreon.com/MonoGame Please RT.

James Clancey (@jtclancey) 's Twitter Profile Photo

Over the long weekend I managed to get Godot 4.4 running on the Vision Pro using the brand-new Metal rendering pipeline!!! Right now, it’s rendering only. Next steps Head/Hands tracking. #GodotEngine #AppleVisionPro #gamedev

James Clancey (@jtclancey) 's Twitter Profile Photo

Initial PR is up for VisionOS support in Godot! It still needs work, but feel free to take a look and try it out! github.com/godotengine/go… #GodotEngine #GameDev #VR

Miguel de Icaza ᯅ🍉 (@migueldeicaza) 's Twitter Profile Photo

According to the Godot survey, most Godot users do not target mobile devices. We want to change that trend. This is James Clancey 's glorious work in action: blog.la-terminal.net/share-your-wor…

Uno Platform (@unoplatform) 's Twitter Profile Photo

Seven years after we first launched, we’re opening a whole new chapter of Uno Platform evolution, redefining dev productivity —ANNOUNCING: 👉 Uno Platform Studio General Availability 🚀 👉 Uno Platform 6.0 – reengineered, lean, fast, and easy to use (3x faster startup, 45x