Grant Kot (@kotsoft) 's Twitter Profile
Grant Kot

@kotsoft

Liquid Layers & Liquid Crystal:
grantkot.com | youtube.com/c/grantkot | kotsoft.itch.io
All videos real-time, no speedups.

ID: 66866504

linkhttp://grantkot.com calendar_today19-08-2009 01:21:12

1,1K Tweet

7,7K Followers

996 Following

Grant Kot (@kotsoft) 's Twitter Profile Photo

Happy to partner with Carbon Ads to monetize Liquid Layers (.5M visits/month)! Here is my idea to make ads a feature and not an annoything you want to close immediately, thereby increasing engagement, memorability and conversion. Many are dev products I use or would consider.

Grant Kot (@kotsoft) 's Twitter Profile Photo

Experimenting with making my own mini convex/firebase with a DO SQLite DB per user. I'm using Drizzle to run migrations on start to keep schema uniform across DOs over time.

Mykhailo Moroz (@michael_moroz_) 's Twitter Profile Photo

Slang can be made extremely close to GLSL/Shadertoy style of shaders by using a set of defines and typealiases, I've made a template in compute.toyts just for that compute.toys/view/1947 I also ported my most popular shadertoy using it: compute.toys/view/1948

Grant Kot (@kotsoft) 's Twitter Profile Photo

Liquid Glass Layers I added a refraction shader as well as localization into many languages! Try it out at: grantkot.com/ll/

Grant Kot (@kotsoft) 's Twitter Profile Photo

Question about smart placement: Does it take the request url/path into account? So if I have some routes that need to access a centralized DB vs durable objects that need to be near the user, is it smart enough to figure that out? Trying to figure out if I should use separate

Grant Kot (@kotsoft) 's Twitter Profile Photo

Switched to XPBD which has a more controllable soft constraint parameter (compliance) where the behavior is consistent with variable timesteps. This way I can increase substeps when motion is fast because I'm too dumb to implement continuous collision detection.

Grant Kot (@kotsoft) 's Twitter Profile Photo

The powerPreference setting when initializing WebGL or WebGPU doesn't do much these days. I think a permission prompt to allow usage of discrete GPU would be very helpful for performance on Windows (see screenshot of proposal on gpuweb github). It doesn't matter on Apple because

The powerPreference setting when initializing WebGL or WebGPU doesn't do much these days.

I think a permission prompt to allow usage of discrete GPU would be very helpful for performance on Windows (see screenshot of proposal on gpuweb github). It doesn't matter on Apple because
Grant Kot (@kotsoft) 's Twitter Profile Photo

inspired by the game Crayon Physics Deluxe. used the paper Meshless Deformations Based on Shape Matching by Muller et al.