
Maciej Halber
@maciejhalber
Computer Vision during the day, Graphics at night. He/him.
ID: 2908487039
https://mhalber.github.io 06-12-2014 23:30:13
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Here’s a cool post from Nick McDonald about writing a high performance chunked voxel rendering engine. Two things I love about the post: first, the writeup is really good and goes deep into technicals, and second, the design of the blog is really cool. nickmcd.me/2021/04/04/hig…


ODIN: A Single Model for 2D and 3D Perception Ayush Jain, Pushkal Katara, Nikolaos Gkanatsios, Adam W. Harley, Gabriel Sarch, kriti aggarwal Vishrav Chaudhary , Katerina Fragkiadaki tl;dr: in title and 1st image arxiv.org/abs/2401.02416


Sebastian Aaltonen You should check out Madrona engine, ir runs an ECS on GPU with smart GPU memory (de)allocations: madrona-engine.github.io







Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation. Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map. With Eric Dexheimer*, Andrew Davison (*Equal Contribution)


Slides from my talk on "Language as a Visual Format" at the Visual Generative Modeling workshop at CVPR (mostly derived from slides made by Hyojin Bahng and Caroline 🐳): dropbox.com/scl/fi/5ok46te…

