mrdoob (@mrdoob) 's Twitter Profile
mrdoob

@mrdoob

Award losing non creative junior developer.
May or may not have something to do with @threejs.

ID: 20733754

linkhttps://mrdoob.com calendar_today13-02-2009 00:03:21

41,41K Tweet

80,80K Followers

752 Following

Ryan Dahl (@rough__sea) 's Twitter Profile Photo

I guess I'm an AI maximalist. "it's a product, Ry - it's got you fooled" my wife said over dinner last night I still disagree tinyclouds.org/underestimatin…

Shota Matsuda 松田 聖大 (@shotamatsuda) 's Twitter Profile Photo

やった。これずっと気になってて、不要なハックを削除できたし、黄昏時の光が断然自然になった。

Renaud (@onirenaud) 's Twitter Profile Photo

Almost done with the interaction of my WebGPU fluid simulation! After testing BVH geometry and marching cubes with compute shaders, I chose raymarching for hands interaction & rendering. It adapts well with MLS-MPM and enables precise interaction in real-time for <2ms. #threejs

Maeda Mameo (@mamesoncom) 's Twitter Profile Photo

I modifyed the official example "compute fluid particles" to make it look more liquid. Simply blur the *depth texture* to obtain a smooth surface which has differentiable gradient. Made with #threejs live demo (all source code is in html of the page) -> mameson.com/experiment/gls…

The Culturist (@the_culturist_) 's Twitter Profile Photo

When asked why great Gothic cathedrals are no longer built, 19th-century poet Heinrich Heine explained: "The men of old times had convictions; we modern men have only opinions, and more than these are needed to raise cathedrals."

Unseen Studio® (@uns__nstudio) 's Twitter Profile Photo

We’re incredibly excited to announce the launch of our latest production!🍷 ⤷ symphonyofvines.com The Symphony Of Vines is an interactive cinematic journey that pushes the boundaries of digital brand storytelling. Traverse the millennia and discover the elemental forces

Codetard (@codetarded) 's Twitter Profile Photo

I keep trying to work on this and then getting distracted staring at it while waving my hand around. 1 million particles, 120fps, Three.js and webGPU/TSL

vis_prime (@vis_prime) 's Twitter Profile Photo

Vehicle light glow rendering tip: Instead of just using a red emissive color to indicate glow, bake the light's rays onto the glass/enclosure in #blender3d and use that as emissive texture. Looks way more convincing 💫 #threejs #gltf #gamedev #webgl

Domenicobrz (@domenico_brz) 's Twitter Profile Photo

C2 now supports ReSTIR-PT, an integrator that excels in complex scenes with a large number of light sources and complex light paths, all running in-browser with WebGPU demo: domenicobrz.github.io/webgl/projects… src: github.com/Domenicobrz/C2… #WebGPU #ReSTIR #javascript

C2 now supports ReSTIR-PT, an integrator that excels in complex scenes with a large number of light sources and complex light paths, all running in-browser with WebGPU

demo: domenicobrz.github.io/webgl/projects…

src:
github.com/Domenicobrz/C2…

#WebGPU #ReSTIR #javascript
Bruno Simon (@bruno_simon) 's Twitter Profile Photo

The Devlog 9 is LIVE! 👉 youtube.com/watch?v=Hj3dEW… - New lab area - Updated projects area - New career area - New social area - Foliage see-through - Improved scenery - Snow - Toilet? A some other features

The Devlog 9 is LIVE!
👉 youtube.com/watch?v=Hj3dEW…

- New lab area
- Updated projects area
- New career area
- New social area
- Foliage see-through
- Improved scenery
- Snow
- Toilet?

A some other features
Dave Clark (@diesol) 's Twitter Profile Photo

Death to the Ogres - Veo 3 Lip sync using image to video It's insane that we can now have any of our AI creations speak and recite any script! Creativity is endless! 😱