patricio gonzalez vivo (@patriciogv) 's Twitter Profile
patricio gonzalez vivo

@patriciogv

Artist, tool maker & author of @bookofshaders, @pixelspiritdeck, #glslViewer, @lygia_xyz and others

ID: 29483320

linkhttps://linktr.ee/patriciogv calendar_today07-04-2009 16:32:21

9,9K Tweet

17,17K Followers

1,1K Following

Licia He (@licia_he) 's Twitter Profile Photo

Note to myself (and my artist friends): if anyone (gallery/platform/curator and etc) wants you work but doesn’t want to give you a contract, telling you that asking for a contract means you are “being difficult” RUN

Shadi El Hajj (@refractionlabs) 's Twitter Profile Photo

Putting the finishing touches on a massive overhaul of lygia 's PBR pipeline. One step closer to production-grade real-time rendering in Lygia!

patricio gonzalez vivo (@patriciogv) 's Twitter Profile Photo

Sniffle github.com/nccgroup/Sniff… + Sonoff Zigbee 3.0 Dongle Pro itead.cc/product/sonoff… = Bluetooth 5.0 (+ LTE + long distance) sniffer for 20 U$D… which also means drone sniffer on a budget

Sniffle github.com/nccgroup/Sniff… + Sonoff Zigbee 3.0 Dongle Pro itead.cc/product/sonoff… = Bluetooth 5.0 (+ LTE + long distance) sniffer for 20 U$D… which also means drone sniffer on a budget
patricio gonzalez vivo (@patriciogv) 's Twitter Profile Photo

As a departure gift the nice folks Modyfi treat me with this beautiful keyboard by #worklouder it just arrive. Can’t stop to think on the wonderful people there and the amazing product they are building. Thank you Modyfi! ❤️❤️❤️

As a departure gift the nice folks <a href="/Modyfi_/">Modyfi</a> treat me with this beautiful keyboard by #worklouder it just arrive. Can’t stop to think on the wonderful people there and the amazing product they are building. Thank you Modyfi! ❤️❤️❤️
patricio gonzalez vivo (@patriciogv) 's Twitter Profile Photo

CG friends, when you code 3D scenes, do you you expect always right or left hand? Or depending the platform/framework? Should we pick a single default for lygia or seamlessly choose a default depending GLSL/WGSL/HLSL and Metal environment? Thread github.com/patriciogonzal…

Camille Roux (@camilleroux) 's Twitter Profile Photo

Et si tu pouvais manipuler des millions de pixels en parallèle avec juste quelques lignes de code ? C’est ce que permettent les fragment shaders en GLSL. J’ai écrit un article pour te faire découvrir ça. 👇 camilleroux.com/fragment-shade…