Jesper Mortensen
@pigselated
Lead Graphics Engineer at Unity Technologies, previously engineer at Geomerics on the Enlighten SDK. Loves all things lighting. These are my personal views.
ID: 270536465
22-03-2011 20:09:08
1,1K Tweet
1,1K Followers
225 Following
Check this out blogs.unity3d.com/2019/08/28/sta…. Super helpful if you want to optimize your precomputed lighting! Unity3D (inactive) #gamedev
The awesome demo team finished the Heretic short: youtu.be/iQZobAhgayA Unity3D (inactive) Made with Unity
We're working on IES and cookie support for precomputed lighting. See first installment here: forum.unity.com/threads/2020-1… Unity3D (inactive) Made with Unity
Unity demo team did this nice looking demo youtube.com/watch?v=TNrLvT…. Unity3D (inactive)
For Unity3D (inactive) Hackweek 2020 my group (Peter Bay Bastian Jesper Mortensen Tobias A. Franke (@[email protected]) Pema99) implemented raytracing based on texture-encoded SDFs. We used this to generate directional occlusion probes at runtime. Next step is to use this to do realtime GI!
For Hackweek 2020 we (Peter Bay Bastian Jesper Mortensen Pema99 Rasmus Rønn Nielsen) implemented occlusion probes sampled from SDFs. The spaceship's transfer is modulated by the occlusion sampled from the probe field before computing the dot product with the sky's SH. Now: IBL shadows. Next: GI.
This scene is almost done - cleanup & final rendering soon. Unity3D (inactive)'s gpu lightmapper is wonderful by now! #madewithunity #HDRP #realtimevfx