roguephoton (@roguephotondev) 's Twitter Profile
roguephoton

@roguephotondev

Solo indie game developer.

roguephoton.com

ID: 1924885251983110144

calendar_today20-05-2025 17:49:49

55 Tweet

44 Followers

136 Following

The Games Detective (@thegamesdet) 's Twitter Profile Photo

Time for #ScreenshotSaturday! 📢 #indiedev #gamedev we want to see your #indiegame! Gaming community! Like, repost and #wishlist your favourite ones! 😉 Everyone! Like and repost this post to help spread the word! ❤️

roguephoton (@roguephotondev) 's Twitter Profile Photo

Full upgrade cycle in action! 🎲 🔹 Fuse D4 + D6 → D5 researcher 🔹 D5 performs the research-dance 🔹 Unlock shield upgrade for all D4 units 🔹 New VFX: semi-transparent shield spheres 🛡️ The tech tree is now 100% operational! #indiedev #RTS #solodev #ScreenshotSaturday

roguephoton (@roguephotondev) 's Twitter Profile Photo

Hey, Here's the game I'm making: RTS with dice and roll results impacting all kinds of mechanics. My recent work on the last core feature: tech tree & upgrades: x.com/roguephotondev…

roguephoton (@roguephotondev) 's Twitter Profile Photo

Entered the "polish phase" of my RTS 🎲.. Somehow things aren't THAT polished 🤔 🛡️ Shields scale with strength (fade with less HP) but the difference is barely visible ❤️‍🩹 Added health bars.. at least they work which is something The struggle is real 👇 #solodev #indiedev #RTS

roguephoton (@roguephotondev) 's Twitter Profile Photo

Don't let your die die... badum tss 🥁 Added a destruction effect to my dice RTS - units now fall apart after taking lethal damage. Notice how each model has its own shattered version? Me neither! 🤣 Felt it was essential for the lore, so there it is! #solodev #indiedev #RTS

roguephoton (@roguephotondev) 's Twitter Profile Photo

Minor update for my RTS with dice: * Added cooldown indicators (for things like unit production) * Gave the shattering effect a little flash * Tweaked shaders to make dice edges pop more (do they?) #RTS #solodev #indiedev #screenshotsaturday

roguephoton (@roguephotondev) 's Twitter Profile Photo

Hey #PortfolioDay! I'm Rogue Photon, solo game dev making my first original project - RTS with dice and creative use of roll results. Still in dev but fully playable. I'm sharing my progress here, feel free to follow if you're into RNG combat chaos!

roguephoton (@roguephotondev) 's Twitter Profile Photo

My attempts at balancing RTS economy: Increased worker size so they naturally push each other out. Turns out dice are over-eager workaholics and just can’t behave😅 Had to add a hard limit - 10 can gather at once. Not as spectacular but hopefully cleaner. #solodev #indiedev #RTS

roguephoton (@roguephotondev) 's Twitter Profile Photo

Fixed a bug called “dead workers occupying mining spots at probability fields.” Feel like it doesn't need any explanation 🤣 Here’s an unrelated gameplay clip: build → expand → attack. #screenshotsaturday #indiedev #RTS

roguephoton (@roguephotondev) 's Twitter Profile Photo

This is it. The moment every dev dreams of. 100 followers. I stand here humbled, grateful to my GPU for not melting, my code for occasionally compiling, and all of you who believe in a dice-based RTS - you're the real MVPs! Thank you 🥹 #indiedev #solodev #RTS

roguephoton (@roguephotondev) 's Twitter Profile Photo

Huge achievement for my dice RTS 🎲 They said it couldn’t be done, but here it is: Real-Time Turn-Based combat! A comprehensive explanation: It’s real time. But also turn based. #indiedev #RTS #solodev

roguephoton (@roguephotondev) 's Twitter Profile Photo

This week’s been a rollercoaster of emotions: * Bugged code I couldn’t fix ☹️ * My new GPU arrived 🙂 * Turns out CPU is the bottleneck ☹️ * Fixed most of the code 🙂 #SoloDev #IndieDev #RTS

roguephoton (@roguephotondev) 's Twitter Profile Photo

After ages of debugging chaos, the cluster combat system in my dice RTS is finally behaving! 🎲 It may look simple, but getting dice to agree on when to fight, who’s in the fight, and when to stop fighting was… a journey 😅 Here’s the result ⬇️ #indiedev #rts

roguephoton (@roguephotondev) 's Twitter Profile Photo

Hey, #PitchYaGame I'm making RTS game with dice and an unnecessarily complex combat system. Follow me for updates on the progress! x.com/roguephotondev…

roguephoton (@roguephotondev) 's Twitter Profile Photo

Same battle, 3 different cluster settings 🎲 Engagement window + radius completely reshape combat flow. Small clusters feel chaotic, large slow things down. Still looking for the perfect balance - which style do you prefer? #screenshotsaturday #indiedev #RTS