
SEED
@seed
Search for Extraordinary Experiences Division. @EA's Applied R&D Division. Artificial Intelligence, Computer Graphics, Future Experiences.
ID: 854813464484642816
http://seed.ea.com 19-04-2017 21:46:26
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5,5K Followers
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Our work got a mention from ESPN! Inside this profile piece on EA College Football is a great shoutout for GIBS, an awesome lighting tool spearheaded by SEED's own Henrik HalĆ©n used to light the stadiums! Congrats! espn.com/college-footbaā¦


AI research is often hamstrung by the practical & legal challenges of acquiring high-quality data. Check out this article on the ACM SIGGRAPH blog from Konrad Tollmar (SEED ML research director) about how academia and industry are developing & sharing data. blog.siggraph.org/2024/07/propelā¦






Ever wonder how to control the complexity of game levels while ensuring they're always playable? Our latest research paper unveils a new method for generating match-3 levels with precision using a conditional variational autoencoder. Check out the paper. media.contentapi.ea.com/content/dam/eaā¦


š Exciting news! SEED Electronic Arts is expanding with a new endeavor. š We're pushing game mechanics, storytelling, and interactive wonders to new heights. Join us in roles like Game Design Director, Lead Software Engineer, and more. š®āØ Curious? ea.com/seed#latestJobā¦


If real-time rendering is your jam, then check out these lightning talks from SEEDās first-ever Gigi Jam. We brought together developers from all over Electronic Arts to show off their prowess using the Gigi rapid prototyping platform for real-time rendering! youtu.be/m62ePwK33PM

How will generative AI be used in gamedev? With new tools, in-game ML models, and sophisticated game testing. Check out this in-depth fireside chat with EAās Jeff Skelton on generative AI in gaming from the devcom - developer community conference in Colonge, Germany. epam.com/insights/videoā¦


SEED is always reaching out to students fascinated by game technology. Last week, about 50 computer science students from KTH Royal Institute of Technology visited the DICE offices for presentations that provided them concrete insights and examples into working life in the game industry.


Check out this new paper & video from SEED on an exciting new method for stabilizing facial motion in 3D head scans. Called "skull carving," it eliminates the involuntary tilt and rotation of the performerās skull. Presented this week at SIGGRAPH Asia ā”ļø Hong Kong. ea.com/seed/news/siggā¦



SEED is delighted to sponsor āSheās in the Game,ā a one-day workshop to inspire young women to check out the gaming industry as a career. It will be held on International Womenās Day 2025. Gratitude to our colleagues at DICE & Frostbite, and also to our co-organizer Changers Hub.


