Tony Bevilacqua (@tbevilacqua) 's Twitter Profile
Tony Bevilacqua

@tbevilacqua

Founder & CEO @ Cognitive3D | Measure, optimize and grow your XR program.

ID: 10862312

linkhttps://cognitive3d.com/demo/ calendar_today05-12-2007 05:30:40

1,1K Tweet

824 Followers

608 Following

Tony Bevilacqua (@tbevilacqua) 's Twitter Profile Photo

Join the hundreds of companies already leveraging Cognitive3D in their VR/AR apps so you don't get left behind. Our platform is designed for a diverse set of users, including large enterprises, academic institutions and games. Get started: buff.ly/4ahO589

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Had a great time at #AWE2024! Thank you to everyone who attended my talk and visited our booth. It was great reconnecting with old friends and meeting new ones. The turnout was fantastic, and I had many engaging conversations.

Had a great time at #AWE2024!

Thank you to everyone who attended my talk and visited our booth. It was great reconnecting with old friends and meeting new ones. The turnout was fantastic, and I had many engaging conversations.
Tony Bevilacqua (@tbevilacqua) 's Twitter Profile Photo

Cognitive3D helps you measure ROI, gain insights, and ensure flawless programs with our 3D spatial analytics specialists. Learn why you should ditch one-size-fits-all solutions for specialized content providers.

Tony Bevilacqua (@tbevilacqua) 's Twitter Profile Photo

In 3D apps, understanding spatial interactions like gaze, movement, and engagement is crucial. Non-linear journeys make user movements unpredictable. Gaze tracking shows user focus. Event-based insights, like users removing headsets, signal bugs or discomfort.

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Creating Comfortable VR/AR Experiences: Best Practices for Developers: When building VR/AR apps, user comfort is not just a nice to have—it's a necessity. But what exactly does "comfort" mean in this context? buff.ly/3XQlXpM

Creating Comfortable VR/AR Experiences: Best Practices for Developers:

When building VR/AR apps, user comfort is not just a nice to have—it's a necessity. But what exactly does "comfort" mean in this context?

buff.ly/3XQlXpM
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Thanks to everyone that came out to my talk at #AWE2024 If you missed it, you can check it here: Spatial Analytics: Elevate Your 3D Apps by Discovering a Hidden Dimension of Insights buff.ly/3zr0h9N

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The shift from 2D to 3D environments necessitates new metrics, as traditional ones fail to capture the complexities of 3D interactions. Using outdated metrics for XR overlooks crucial insights and creates a gap in understanding user engagement.

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Start collecting spatial data from your VR/AR projects by integrating our SDK, which seamlessly works with Unity and Unreal. With our SDK, you can track user movement, gaze, engagement metrics, and biometrics, all accessible through one easy-to-use dashboard.

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3D apps need more in-depth analysis than traditional 2D apps due to their added unpredictability. Users don't just move in a straight line; 3D spatial analytics reveal how users navigate, where they look, and how they interact.

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Cognitive3D gives training managers an "After Action Review" tool for Unity and Unreal 3D experiences. SceneExplorer provides you with access to simulation-grade 3D spatial analytics and assessment tools, allowing you to dive beyond the "what" into the "why" and "how."

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Handling thousands of XR sessions makes granular data examination impractical. So we've developed tools like SceneViewer and Objectives to aggregate data and provide high-level metrics.

Tony Bevilacqua (@tbevilacqua) 's Twitter Profile Photo

Handling thousands of XR sessions makes granular data examination impractical. So we've developed tools like SceneViewer and Objectives to aggregate data and provide high-level metrics.

Tony Bevilacqua (@tbevilacqua) 's Twitter Profile Photo

Handling thousands of XR sessions makes granular data examination impractical. So we've developed tools like SceneViewer and Objectives to aggregate data and provide high-level metrics.

Tony Bevilacqua (@tbevilacqua) 's Twitter Profile Photo

Traditional web and mobile metrics fall short in capturing immersive experiences. Instead, you need to focus on "participants" who interact and make decisions outside of conventional funnels. To build better XR apps, devs need to understand behaviors within 3D environments.

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Users stay longer in your VR apps when they actively use the controllers. With Cognitive3D you can precisely track "controller velocity"—faster movements indicate higher engagement and immersion. These insights are possible with 3D spatial analytics in your apps.

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Our spatial data-first approach has set us apart from the start. Unlike traditional 2D analytics, we focus on capturing the complexities of user behavior within 3D immersive experiences.

Tony Bevilacqua (@tbevilacqua) 's Twitter Profile Photo

✈️ Excited to be in the Bay Area for Meta Connect (Sept 16–19)! Catching up with friends, customers & partners — and sharing what we’re building at Cognitive3D in XR analytics. DM if you’d like to meet up!

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Always a great time at Meta Connect! Matt and I will be in the Bay Area until Friday, reach out if you’d like to get together.

Always a great time at Meta Connect! 
Matt and I will be in the Bay Area until Friday, reach out if you’d like to get together.
Tony Bevilacqua (@tbevilacqua) 's Twitter Profile Photo

Excited to be attending SAAS North in Ottawa! 🇨🇦 I’ll be at SAAS North from November 4–6, connecting with founders, investors, and innovators shaping the future of SaaS. If you’ll be there too, let’s connect! I'm always happy to chat about all things data, product growth, and