Tamara Orlova (@tomsonjo) 's Twitter Profile
Tamara Orlova

@tomsonjo

Technical Artist at Netflix | MBA

ID: 951942338904903680

linkhttp://tamaraorlova.com calendar_today12-01-2018 22:21:54

57 Tweet

267 Followers

567 Following

Tamara Orlova (@tomsonjo) 's Twitter Profile Photo

Can't wait to visit #SPARKFX2019 conference and it's career fair! I will be looking for a 3D Generalist position in Vancouver 😉 🎨TamaraOrlova.com 📩[email protected] #Zbrush #Maya #SubstancePainter #SubstanceDesigner #3dcoat #gamedev #3dmodeling #texturing

Can't wait to visit #SPARKFX2019 conference and it's career fair! I will be looking for a 3D Generalist position in Vancouver 😉 
🎨TamaraOrlova.com
📩Tamara.Orlova.Art@gmail.com

#Zbrush #Maya #SubstancePainter #SubstanceDesigner #3dcoat #gamedev #3dmodeling #texturing
Tamara Orlova (@tomsonjo) 's Twitter Profile Photo

Thanks azrael for #Sketchfab GIF Export suggestion. Princess Bubblegum 👑🍭 - quick #lowpoly model inspired by #AdventureTime. The link GIF Exporter labs.sketchfab.com/experiments/gi… 🍬✨ #Maya #3D #VR #AR #gamedev #3dmodeling #indiegames #indiedev #geometry

Tamara Orlova (@tomsonjo) 's Twitter Profile Photo

Picking Mushrooms 🍄 - quick #lowpoly model inspired by @ianzell.bsky.social ’s retweet. Sketchfab Link: skfb.ly/6HRVU Concept art by Stef 🐰x.com/stefscribbles/… #Maya #3D #VR #AR #gamedev #3dmodeling #indiegames #indiedev #geometry #3dartwork #3dcoat #Sketchfab

Tamara Orlova (@tomsonjo) 's Twitter Profile Photo

Halloween Delivery Boy 😍I made for #sketchfabhalloween2019 Check put the model here skfb.ly/6Otur Concept art by Yare Yue artstation.com/artwork/58bkKP

Tamara Orlova (@tomsonjo) 's Twitter Profile Photo

Book Blood Sweat and Pixels by Jason Schreier examines the development of 10 video games, including Pillars of Eternity, Uncharted 4, Stardew Valley, Diablo III, Halo Wars, Dragon Age: Inquisition, Shovel Knight, Destiny, The Witcher 3, and Star Wars 1313.

Edward del Villar (@ed_dv) 's Twitter Profile Photo

Made an example Fog of War via a top down render texture. G is full fog (unexplored), R is semi fog (explored but currently unobserved). Sample the FogOfWar texture to hide units, desaturate terrain, whatevs! Those files and all the other ones are up on my patreon.

Tamara Orlova (@tomsonjo) 's Twitter Profile Photo

Check out my script - Cleanup Useless Faces for Maya on @Gumroad gum.co/GiPKR . It selects faces that can't be seen by player in one click. Easy mesh optimization for top-down, isometric, and side-view games.

80 LEVEL (@80level) 's Twitter Profile Photo

.Unity Wētā Tools teamed up with SideFX to launch #WetaH, the next addition to their cloud-based software service which will combine #Houdini with the studio's in-house technologies. Private beta in Q4 2021: 80.lv/articles/wetah… #proceduralart #vfx #3dart

FindingAda (@findingada) 's Twitter Profile Photo

The Technical Artist is a new kind of role in the games industry, but the possibilities for those who create and merge art and technology is endless. So what is tech art? And how are tech artists pushing the boundaries and creating new experiences for players? #ALD21 1/7

The Technical Artist is a new kind of role in the games industry, but the possibilities for those who create and merge art and technology is endless. So what is tech art? And how are tech artists pushing the boundaries and creating new experiences for players? #ALD21 1/7
Vivid Void (@vividvoid_) 's Twitter Profile Photo

Everything Everywhere All At Once is a better film than it has any right to be. It's a giant, paradoxical, genre bending piece of cinema, messy, ambitious, flawed, psychedelic, kinky, gorgeous, violent, wholesome, ridiculous and brilliant. Ultimately, it's successful.

Mai Ao (@aomai01) 's Twitter Profile Photo

#Houdini snippet: Easy way to clean up temp attributes. To delete the attribute difference between two branches, simply wire the baseline to the 2nd input of an Attribute Delete and turn on the first two toggles of the node. #SideFXLabs #TechArt #gamedev #indiedev #UE5 #unity3d

#Houdini snippet: Easy way to clean up temp attributes.

To delete the attribute difference between two branches, simply wire the baseline to the 2nd input of an Attribute Delete and turn on the first two toggles of the node.

#SideFXLabs #TechArt #gamedev #indiedev #UE5 #unity3d
SideFX (@sidefx) 's Twitter Profile Photo

Coming up in Montreal in just over a week... the Houdini 19.5 Launch Event, followed by a full-day #Houdini Games Workshop! If you're near Montreal please join us in person - if not it'll all be online too... sidefx.com/community/houd…

Coming up in Montreal in just over a week... the Houdini 19.5 Launch Event, followed by a full-day #Houdini Games Workshop! If you're near Montreal please join us in person - if not it'll all be online too...
sidefx.com/community/houd…
Tamara Orlova (@tomsonjo) 's Twitter Profile Photo

Have you ever wanted to draw bridges? This is a personal project I did over the weekend to create a fully procedural trestle bridge in Houdini. You can provide custom curves, terrains, and models for all pieces. #houdini #procedural #3dmodeling #sidefx

Tamara Orlova (@tomsonjo) 's Twitter Profile Photo

instagram.com/p/BicOLSAhht9/ “Dungeon” 3D Environment! Tap for the immersive sound! 😊 Everything is created from scratch! It has 11 3D objects with individual textures. 😤 Finished @TOBSn08 tutorial "Stylized Dungeon in Maya” on #3dmotive. #landscapeartist #3dmodels #zbrushsculpt