Marko Tot (@tot_marko) 's Twitter Profile
Marko Tot

@tot_marko

PhD. Student at @iggiphd | @GameAI_QMUL Research group | Research Intern at @MSFTResearch, @instadeepai

ID: 496362464

linkhttp://markotot.github.io calendar_today18-02-2012 21:47:53

26 Tweet

121 Followers

323 Following

iGGi PhD (@iggiphd) 's Twitter Profile Photo

Want to apply for a PhD in games? Got a really interesting idea you’d love to spend 4 years researching? Applications for iGGi PhD studentships for Autumn 2021 are now open! iggi.org.uk/apply #RaiseTheGame

QMUL Game AI group (@gameai_qmul) 's Twitter Profile Photo

We are taking part of the EECS Research Week 2020 at QMUL, this Tuesday 24th Nov 11am-12pm (GMT). PhD students and academic staff in our group will showcase their research, followed by a Q&A session. You can register here (free): eventbrite.co.uk/e/eecs-researc…

Kyle Worrall ➡️ GameSoundCon (@kjw_audio) 's Twitter Profile Photo

Hi everyone, my name is Kyle Worrall. I'm a PhD student with IGGI. I'm researching and developing procedural music tools for game composers that mimic composition style and output high quality, expressive midi. Pic below isn't mine. #ai #audio #iggi #gamemusic #proceduralmusic

Hi everyone, my name is Kyle Worrall. I'm a PhD student with IGGI. I'm researching and developing procedural music tools for game composers that mimic composition style and output high quality, expressive midi.  Pic below isn't mine.
#ai #audio #iggi #gamemusic #proceduralmusic
Michael John Saiger (@mjsaiger) 's Twitter Profile Photo

Update. Hello! I'm Michael, I'm an iGGi PhD student with University of York and Queen Mary University of London My research is looking into how we can use games as a form of treatment in mental health for young people, specifically surrounding anxiety and phobias. Conquering fears through video games

Update. Hello! I'm Michael, I'm an <a href="/iggiphd/">iGGi PhD</a> student with <a href="/UniOfYork/">University of York</a>  and <a href="/QMUL/">Queen Mary University of London</a> 
My research is looking into how we can use games as a form of treatment in mental health for young people, specifically surrounding anxiety and phobias. Conquering fears through video games
Oliver Withington (@o_withington) 's Twitter Profile Photo

Hi there! I'm Ollie, PhD student with iGGi PhD. My main research interest is exploring how to make level generators more interesting with nifty new algorithms. You'll likely find me tweeting about anything related to video games, AI and ways tech can make the world less rubbish.

Hi there! I'm Ollie, PhD student with <a href="/IGGIPHD/">iGGi PhD</a>. My main research interest is exploring how to make level generators more interesting with nifty new algorithms. You'll likely find me tweeting about anything related to video games, AI and ways tech can make the world less rubbish.
Marko Tot (@tot_marko) 's Twitter Profile Photo

After multiple days of coding and 12h spent on discord calls each day, #ThePit, a chaotic online multiplayer game is finished! #LudumDare Dr. Carlos Gonzalez Diaz (CS PhD), Cristiana Pacheco, Joe Hesketh, it was a pleasure to go through this journey with you! 😁 Try it out: ldjam.com/events/ludum-d…

After multiple days of coding and 12h spent on discord calls each day, #ThePit, a chaotic online multiplayer game is finished! #LudumDare 
<a href="/Carlotes247/">Dr. Carlos Gonzalez Diaz (CS PhD)</a>, <a href="/Pacheco_CrisP/">Cristiana Pacheco</a>, Joe Hesketh, it was a pleasure to go through this journey with you! 😁

Try it out: ldjam.com/events/ludum-d…
Marko Tot (@tot_marko) 's Twitter Profile Photo

Doing some calculations after modifying my AI algorithm Results: The probability of the agent finishing the level successfully is 1 in 678,223,072,849 Me:

Marko Tot (@tot_marko) 's Twitter Profile Photo

Thank you Duygu Cakmak for the epic presentation and the close-up view of the AI in the Total War series! All of the work/thinking that your Creative Assembly team has done to create the AI system is really impressive. Also really glad that MCTS was used on several occasions! AI and Games School 2026

Thank you <a href="/aphrael/">Duygu Cakmak</a> for the epic presentation and the close-up view of the AI in the <a href="/totalwar/">Total War</a> series! All of the work/thinking that your <a href="/CAGames/">Creative Assembly</a> team has done to create the AI system is really impressive. 

Also really glad that MCTS was used on several occasions! <a href="/GameAISchool/">AI and Games School 2026</a>
Marko Tot (@tot_marko) 's Twitter Profile Photo

Day 1 of #GameAIHAck done, Day 2 starting soon. Plan - Try to implement a new modification for MCTS in 48h Reality - Debug and fix old code, setup everything, laugh, and play board games with Dr. Raluca D. Gaina Martin Balla Diego Perez-Liebana #WorthIt

Day 1 of #GameAIHAck done, Day 2 starting soon. 
Plan - Try to implement a new modification for MCTS in 48h
Reality - Debug and fix old code, setup everything, laugh, and play board games with <a href="/b_gum22/">Dr. Raluca D. Gaina</a> <a href="/ballamist/">Martin Balla</a> <a href="/diego_pliebana/">Diego Perez-Liebana</a> #WorthIt
Marko Tot (@tot_marko) 's Twitter Profile Photo

I had a chance to talk about AI in Games with some wonderful people Amandine Flachs, Daniel Hernandez, Cristiana Pacheco. What do you think? Can making the AI worse make them better? iGGi PhD

Marko Tot (@tot_marko) 's Twitter Profile Photo

We won the Best "Feature" award for our eyetracking racing game! The games which runs only if you close your eyes 👀. Amazing work by Ruizhe (Jay), @LlamaHatVR and Dominik Jeurissen.

Marko Tot (@tot_marko) 's Twitter Profile Photo

Finally I can share this with friends! When Sam Devlin showed me what WHAM can do on my first day of the internship I asked: "Wait, this works? I can control it? Without a game engine?!?". Thank you for the great 4 months at the Game Intelligence Team Katja Hofmann, Raluca Stevenson!