VIRTUAL BEINGS (@virtualbeings) 's Twitter Profile
VIRTUAL BEINGS

@virtualbeings

We develop #behavioralAI to make immersive AI characters for #games and the #metaverse.

ID: 3431174373

linkhttp://www.virtualbeings.co calendar_today19-08-2015 08:43:59

164 Tweet

173 Followers

59 Following

VIRTUAL BEINGS (@virtualbeings) 's Twitter Profile Photo

🎬 Missed our CEO-CTO's talk at AWE EU 2023 in Vienna? Dive into the fusion of Behavioral & Conversational AI in XR with Wendelin Reich. 📺 Watch now: youtu.be/tqb_YSNN8-Q #AWE2023 #BehavioralAI #VR

VIRTUAL BEINGS (@virtualbeings) 's Twitter Profile Photo

🎮 Episode 4 of our #BehavioralAI Interview Series is live! Meet Ahmed, Tools Developer —and time-saver — as he presents his mission to empower creators with the tools they need to unleash their full potential! 🔗bit.ly/virtual-beings… #ToolDevelopment #GameDev

Wendelin Reich (@wendelinreich) 's Twitter Profile Photo

Seeing Digi's "AI girlfriends" explode over the week-end was weird yet still expected. As a dad and a co-founder of VIRTUAL BEINGS, it makes me worry & think about our responsibility here. What we're doing in behavioral AI can unfortunately also be used to make AI girlfriends

Sebastien 🏞 (@borgetsebastien) 's Twitter Profile Photo

💯agreeing with Jim Fan. I think there will be a point of time we won't be able to distinguish if we interact with real humans or virtual agents and NPCs within virtual worlds. Metaverse platforms are looking to drive further engagement in their virtual world, (re)inventing

Wendelin Reich (@wendelinreich) 's Twitter Profile Photo

Celebrating #Disney100 and exploring the legacy of 'Disney Animation: The Illusion of Life'! At VIRTUAL BEINGS, we’re inspired by these 12 principles to enhance our approach to #AI character interaction. Full insights here 👉 linkedin.com/feed/update/ur… #gamedev #behavioralai

Wendelin Reich (@wendelinreich) 's Twitter Profile Photo

We often get compliments for the quality of our "animations". In reality it's all procedural - we built an engine that synthesizes plausible movements automagically. As a result, interactive behaviors like this can be created in 1-2 hours.

Wendelin Reich (@wendelinreich) 's Twitter Profile Photo

The (educational) virtual pet idea got the most likes in tipatat's thread - and it's what we're building VIRTUAL BEINGS. Take a look at our vertical slice on App Lab and let us know what you think! meta.com/en-gb/experien…

Wendelin Reich (@wendelinreich) 's Twitter Profile Photo

SceneScript is a bigger deal than most people in XR will realize at first. For years we've been saying that "XR and AI need each other". This wasn't just riding the AI hype-wave, and it's now clear why. -> Generative AI is moving gradually towards realtime 3D, from text to

Wendelin Reich (@wendelinreich) 's Twitter Profile Photo

Another XR design breakdown by Ben Lang ᯅ that will be an instant classic. My takeaway is that 'immersion' isn't really a design goal for XR because it comes free with the platform. Instead, strive for embodiment. Allow players to use their bodies to interact with your world in

Wendelin Reich (@wendelinreich) 's Twitter Profile Photo

Hey VR friends! Forever Pets is now in closed alpha. You teach and care for little birds that feel believably alive, thanks to our behavioral AI. It's the culmination of 10 years of work. We're looking for a few animal-loving testers. Link in reply! 🕊️

Wendelin Reich (@wendelinreich) 's Twitter Profile Photo

I often get asked if we use Behavior Trees for the birds in Forever Pets. The answer is no, and here's why: 1. Constrained parallelism. BTs offer only limited parallel execution. Most implementations (for example, Unreal Engine's Parallel node) require one child to be a single