π²π¨π£πŸ—πŸ— πŸ”œ EVO Japan? (@yoj99_) 's Twitter Profile
π²π¨π£πŸ—πŸ— πŸ”œ EVO Japan?

@yoj99_

πŸ‡ΊπŸ‡ΈπŸ‡ΈπŸ‡¦ | Competitive @TEKKEN Player (Reina) | Coaching: shorturl.at/E9ZS2 | Content Creator | Business Inq: [email protected] or DMs.

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linkhttps://linktr.ee/yoj99 calendar_today25-10-2018 13:59:43

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π²π¨π£πŸ—πŸ— πŸ”œ EVO Japan? (@yoj99_) 's Twitter Profile Photo

Day 1 Fahk thoughts: Def feels like their main focus was on his long range space control, he seems sluggish upclose and can be awkward df3+4 is OP, his tracking is OP, bf4 breaking armor and still being a +6 oB launcher is OP, guard break mix is OP He's insanely strong πŸ˜΅β€πŸ’«

π²π¨π£πŸ—πŸ— πŸ”œ EVO Japan? (@yoj99_) 's Twitter Profile Photo

Might be a hot take, but I think this is the most illogical design idea Tekken has had for years and why fighting big characters has never felt fun Bigger characters have longer reach so their hurt box should in return be bigger... not smaller πŸ˜΅β€πŸ’«